computergames

computergames
 

It’s up; the website of my seminar Computerspiele [computergames], which I will celebrate during the upcoming term is online. The seminar’s complete reading list consists of texts which are available online. Full bibliographical references and links are at the site. Here’s the seminar’s English abstract:
 

With contemporary sociocultural anthropology’s opening-up towards modernity, commodities, their consumption, appropriation, and meaning in diverse cultural milieus and contexts came into focus. Computergames are a true global commodity which not only diffuses via container-shipment, but via the Internet, too—and they are by no means manufactured and played in Europe and North-America only. The artefact computergame features a whole array of aspects which are worthwhile to be looked upon with a sociocultural anthropological gaze. For instance game- and gamercultures, social interaction (in each case on- and offline), the political and societal discourse on computergames, ideologically charged games, “non-western” games, the meaning and appropriation of computergames among diverse subgroups etc. The seminar will start with introductory topics, outlining the phenomenon computergame and its history. Afterwards above named aspects will be belaboured anthropologer-style.
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