deus ex movie

The day before yesterday ↑CBS Films ↑announced that ↑Scott Derrickson, who directed e.g. ‘↑The Day the Earth Stood Still‘ (2008) [the remake, obviously], will direct a movie based on the ↑‘Deus Ex’ series of computer games, the latest installment, ‘↑Deus Ex: Human Revolution‘ (Eidos Montreal & Nixxes Software 2011) in particular. EIDOS MONTREAL AND NIXXES SOFTWARE. 2011. Deus Ex: Human Revolution [computer game]. Shibuya: Square Enix. DERRICKSON, SCOTT. 2008. The day the Earth stood still [motion picture]. Century City: 20th Century Fox. DERRICKSON, SCOTT. 2014. Deus ex [motion picture]. Brentwood: CBS Films. via ↑HP at fb—tnx! … Continue reading

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the patent problem

↑Steven ↑Levy, author of ‘↑Hackers: Heroes of the Computer Revolution‘ (1984), among others, has written a comprehensive article, published at Wired, on the complex of problems comprising patents, the patent wars, and patent trolls. Along a suspenseful storyline, and by using some fine metaphors from the cold war and beyond, he makes the matter perfectly clear and understandable. That’s traditionally been the spirit in which large companies have built their patent stockpiles, as a purely defensive measure. They were dissuaded from suing one another because they knew their target likely had patents that covered similar territory and they could be … Continue reading

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players unleashed

Players Unleashed is a thought provoking and well-argued reconstruction of the history of digital games and the role of player modifications to such artifacts. Focusing on the wide-ranging universe of mods for the best selling game The Sims, Sihvonen presents a cogent and persuasive argument for the importance of such activities, and in doing so helps us understand the vital role that players have claimed in the development and evolution of digital games. (Mia Consalvo) SIHVONEN, TANJA. 2011. ↑Players unleashed! Modding The Sims and the culture of gaming. Amsterdam: Amsterdam University Press. … Continue reading

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slowing down light

↑A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased … Continue reading

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science as servant

A 1946 advertisement for the ↑Bendix Corporation, scanned and put online by Paul Malon—↑click for larger versions, in order to be able to read all of the small text, too. The slogan ‘Creative engineering makes science your obedient servant’ not only perfectly sums up the immediate post-war era stance of absolute belief in technological feasibility, but also unmistakingly voices where science’s proper place in society should be. I maintain that the understanding of said era is quintessential for understanding our contemporary world: In present day society, the term ‘science’ has great potency. Not only is ‘science’ more or less equivalent … Continue reading

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what is said?

zeph’s pop culture quiz #49 We are in an officers’ mess. Two senior members of the flight personnel are having a conversation while playing pool. What is said in this conversation?     Just leave a comment with your educated guess—you can ask for additional hints, too. [Leaving a comment is easy; just click the ‘Leave a comment’ at the end of the post and fill in the form. If it’s the first time you post a comment, it will be held for moderation. But I am constantly checking, and once I’ve approved a comment, your next ones won’t be … Continue reading

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star wars origami

Martin Hunt invents great origami models depicting things out of the star wars universe and shows them off at ↑starwarigami. Unfortunately he withholds most of his diagrams as he wants to publish a book in which all of them are collected. But there are countless links to ↑diagrams by others at a subpage of starwarigami. If all those are too complex for you at the moment, try Chris Alexander’s simpler designs at ↑star wars origami. Chris already has published a book, hence at the moment, as far as I can see, ↑only the diagrams for his rendition of the Millenium … Continue reading

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anthropology and cinema

For many people the words “anthropology” and “cinema” go together like bread and gasoline. This is unfortunate as they have a substantial amount to offer one another. (Gray 2010: x) … tell me about it. GRAY, GORDON. 2010. Cinema: A visual anthropology. Oxford, New York: Berg. … Continue reading

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early near futures

Many of the films discussed so far [films made from 1895 to 1910 and featuring science-fictional elements or qualities] could be said to be cinematic predictions of the future: from future warfare and advanced automatons to trips to the moon and visitors from another planet. Yet most of these narratives (or the film’s mise en scène more generally) suggested that events were taking place in an undefined present, the result of a recent technological breakthrough. This initial absence of futurity can also be found in much of the literature from which these early film narratives were drawing inspiration: Frankenstein, Twenty … Continue reading

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