wondermark hair gel

  The ↑webcomic above is copyrighted by ↑David Malki ! and to be found at ↑wondermark.com … “Although he is an experienced artist and graphic designer, David does not draw the figures in Wondermark; rather, they are culled from a variety of 19th-century primary sources courtesy of the Rare Books Dept. at the Los Angeles Central Library, as well as his own ever-growing collection.”  via entry at boingboing … Continue reading

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the making of machinima

↑LOWOOD, HENRY E. 2006. “High-performance play: The making of machinima.” To appear in: Videogames and Art: Intersections and Interactions, Andy Clarke and Grethe Mitchell (eds.), Intellect Books (UK), 2006. Also to appear in: Journal of Media Practice: Videogames and Art issue (2006).  Machinima is the making of animated movies in real time through the use of computer game technology. The projects that launched machinima embedded gameplay in practices of performance, spectatorship, subversion, modification, and community. This article is concerned primarily with the earliest machinima projects. In this phase, DOOM and especially Quake movie makers created practices of game performance and … Continue reading

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demo

It’s time to clarify the ambiguous term “demo” as used within gaming culture. For that purpose I’ll quote from some ’emic sources’.  1. Let’s start with the obvious, Wikipedia’s entry ↑Game demo:  A game demo is a freely distributed demonstration or preview of an upcoming or recently released computer or video game. […] Game demos come in two variations: playable and non-playable (also called a “rolling demo”). Playable demos generally have the exact same gameplay as the upcoming full game, although game advancement is usually limited to a certain point, and occasionally some advanced features might be disabled. A non-playable … Continue reading

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cyberpunk china

↑2R has returned from China and among other things brought along beautiful photographies of which he has put a ↑first set online. Partly noir, partly cyberpunk, partly both, all China. Lots of neon, menacing nighttime indoors and outdoors architecture, artefacts’ details, living urban night without people … go and see yourself. … Continue reading

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unrealart

  Besides the ↵White Room there now is yet another fine instance of the appropriation of computergames by fine art, Alison Mealey’s ↑Unrealart:  All artworks have been created using data from the game “Unreal Tournament”.    Each image represents about 30 mins of gameplay in which the computers AI plays against itself, there are 20-25 bots playing each game.    The Bots play custom maps I create. Each map has been pathed so that the bots have a rough idea of where to go in order to create the image I want.    I log the position (X,Y,Z) of each … Continue reading

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garry’s mod

  ↑Garry’s mod [Gmod], of which ↑version 9.0 was released just today, is a ↵HL2-mod[ification] which allows you to ↑do uncanny things in HL2. ↑Wikipedia says: “Garry’s Mod (Gmod), a successor to the throne of the original JBMod, is a simple modification created by Garry Newman. While it does not have any actual gameplay value, it functions as a huge sandbox, where the player is free to manipulate most of the objects and features of the Source engine. This has allowed an extensive community to build up and creating mini-games with Gmod, therefore creating a “Game in a Game” of … Continue reading

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otaku, doujinshi, and gamemodding

↑Mizuko Ito [↵keitai-scholar and sister of blogosphere-legend ↑Joi Ito] introduces us to ↑Otaku Media Literacy—if one would replace ‘anime otaku’ by ‘gamemodders’ and add one or two adjustments, her text still would be ‘the truth’. Here’s an excerpt: ↑[…] Overseas anime otaku—fans of Japanese anime—represent an emergent form of media literacy that, though still marginal, is becoming increasingly pervasive among a rising generation. Anime otaku are media connoisseurs, activist prosumers who seek out esoteric content from a far away land and organize their social lives around viewing, interpreting, and remixing these media works. Otaku translate and subtitle all major anime … Continue reading

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floating elvis

  —is anybody home | Calling elvis—I’m here all alone | Did he leave the building | Or can he come to the phone | Calling elvis—I’m here all alone [Mark Knopfler—originally released on ‘On Every Street’] The Unreal 2003 mod ↑Karma Physics< Elvis [there is a video to download | .mov | 3.5MB] is not only a perfect follow-up to the ↵liquid ragdoll, but—like the ↵white room—an equally perfect example of cultural appropriation of computergames for artistic means:  Karma Physics< Elvis is a modification of the first person shooter computer game Unreal 2003. As the viewer camera floats through … Continue reading

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liquid ragdoll

  I am not sure what it is, ↑fquadr.at has put online [↑mirror 1 | ↑mirror 2 | ↑mirror 3], or what to make of it—but it is ingenious, surreal, and a great demonstration of ↑ragdoll physics—see the paper ↑Advanced Character Physics by Thomas Jakobsen, onto which the endlessly falling mannequin is based. And it is nicely complemented by the ↑liquid man by ↑Aaron Clinger. ragdoll via fquadr.at | liquid man via entry at boingboing … Continue reading

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