he was there

  … and I missed it. On 02 August 2007 the godfather of cyberpunk, ↑William Gibson, publicly read from his freshly published, latest novel “Spook Country”—read live in “↑Second Life“ (SL). The event was ↑staged by Penguin, and on YouTube there are several documentations of it. To my eye the best one is “↑William Gibson enters Cyberspace“ by Munich’s very own musician, composer, and audio producer ↑Bernhard “draxtordespres” Drax. Then there are “↑Gibson reads from Spook Country in SL “, “↑Answers from William Gibson in cyberspace“, and “↑Answers from William Gibson in cyberspace part II“—documentations in the strict sense of … Continue reading

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beauty and the beast

It’s been quite some time that we hung out together in “↑Second Life“ (SL) for longer, so it was high time to do it again. Accordingly last weekend Miss Audrey Hepburn and me went to (SLurl:) ↑Sphynx, a classy ballroom with a bar and a restaurant. The latter feature of the place was our incentive to go there, as you actually can sit down at laid out tables and watch your avatar eat—at the sight of this I, for approximately the third time this day, nearly spat a good portion of coffee over my keyboard. Halfway through dinner Audrey wondered … Continue reading

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windy city of abaddon

  Yesterday Linden Lab released a new “First look Viewer” for “↑Second Life“ (SL) [they call the SL-client a “viewer”], a new test-client. With the ↑WindLight First Look Viewer: 1.16.0.62469 you can regularly log on to SL’s main grid, and experience a new technology integrated, namely ↑windwardmark interactive‘s ↑WindLight, at the heart of which “is a physically-correct model of how light actually behaves in the outdoors. […] WindLight takes into account over twenty lighting parameters, each of which map to real-world light contributors in the Earth’s atmosphere. […] Any time of day, from dawn to twilight, can be represented […]“ … Continue reading

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cyver

  Gritty streets, rundown facades, a torn slip of a propaganda poster flapping in the wind, a buzzing larger-than-life screen showing off animated Coca-Cola logos, graffitti on the walls, freshly lit, but orphaned smoking cigarettes in ashtrays on barcounter tops … everything overtowered by a high-tech skyscraper reminiscent of the “↑Half-Life 2“ Combine Tower—must have been a lot of work to get all that right, to finally create the real thing in “↑Second Life“ (SL). Most of the island of Merricks Landing 2 is covered by Sector 13 of Abaddon City. To me the most perfect cyberpunk ambience in whole … Continue reading

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xah toll

  I ran into him in The Future. Xah Toll aka ↑Xah Lee is a professional programmer who was brought to “↑Second Life“ (SL) by his friend Seifert Surface aka Stanford-mathematician ↑Henry Segerman. The latter is the creator of the famed ↵crooked house—which was a key motivation for ↵my coming to SL—, and of most of the stunning things in The Future. Xah himself is another of those math wizards, fond of the works of M.C. Escher, and creating things in SL that make you hanging on the edge of your seat. If you want to see unending symmetry tiles … Continue reading

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coolness

cyberpunked second living    Believe it or not, Ladies and Gentlemen, I am getting cooler day by day—in “↑Second Life“ (SL) that is. Remember when I said that graphics-wise SL is ↵insultory to my hardware? Well, concerning the absolute majority of avatars I have met so far, and concerning almost all the architecture I have seen so far, this still stands uncorrected. I am running SL on the absolute highest settings here on my machine, but when you compare the looks to e.g. “↵Max Payne 2“ (MP2), a game released in 2003, SL obviously is inferior. Plus, there is no … Continue reading

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kravatac

  Just a quick note—I ran into the real thing in “↑Second Life“ (SL). Yesterday I was proud to accomplish an animation override for my avatar (thanks Sue!), and found a pair of free male prim shoes. For the override you have to stuff a script and the animations into an object, and then your avatar has to wear it. So I for the first time created objects in SL, a bracelet. Then I had an idea. I rezzed a tiny cube, stuffed the override inside, and now wear the cube right in the middle of my left wrist, inside … Continue reading

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