more infinite trajectory

deathmatch is to tricking as kumite is to kata    Just recently ↑Cory Doctorow voiced his fondness of “Tricking iT2” [see below] by ↑Team iT: “Even if you’re not a Quake player (I’m not, particularly, though I live with a retired member of the UK national Quake team) this is every bit as engrossing as any parkour video or Olympic demonstration sport.” Very well said, but, I am afraid, I have to mention that this is not simply a “20-minute video of a virtuoso Quake III player doing the most amazing “rocket-jump” acrobatics”. Rather it is the audiovisually most impressing … Continue reading

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censorship’s bloody spell

  Although the matter meanwhile ↑has been settled for good—more or less—I nevertheless will recount a portion of it, as it delivers some insights into various issues, namely the computergames and violence debate and the perception of ↵machinima by insiders of the movement and by outsiders.  ↑“BloodSpell” is a feature-length machinima-movie by ↑Strange Company based on the computergame ↑“Neverwinter Nights”. It is released on the Internet piecemeal in the shape of five to seven minutes long episodes every two weeks or so. Until today all in all ↑seven episodes can be downloaded, the eigth being on the verge of release.  … Continue reading

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face off/on

appropriation’s commodification   ↑Boingboing reported that a ↑new application for the Xbox 360 by Digimask allows gamers to paste their own faces on game characters. ↑Gamersgame reported that the developers of an upcoming ↑beat ’em up, ↑“Battle of the Gods” (BOTG) launched an unique promotion event via eBay. If you win the according auction currently running your likeness will be included into the game as a background character.  Back in ye olde times when ↵MP1-modding was striving, and when we were still in the first stages of the infamous ↵Lightsaber modification, DopeTek, a founding member of our team, perfected his … Continue reading

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game over

  Using everyday household objects ↑PES has done a wonderful ↑stop motion movie recreating famous computergame classics like ↑Pac-Man, ↑Frogger, ↑Space Invaders et al. All actions are synchronized to the original game sounds. The movie is called ↑“Game Over” [1:35min | .mov | 7.89MB], and what I want for Christmas are playable recreations of the games featured in the movie, featuring the graphics from the movie. There’s still enough time till Christmas—gamemodders of the world, go ahead …      via entry at boingboing … Continue reading

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god talks/blogs

Embrace this quote from ↑Sir Timothy Berners-Lee’s blog When I invented the Web, I didn’t have to ask anyone’s permission. Now, hundreds of millions of people are using it freely. I am worried that that is going [to] end in the USA. “When I invented the Web,” what a statement! And now we definitely know that in our academical papers we have to spell “Web” with an uppercase “W”. Just like we have to spell “Internet” with a capital “I”—the latter custom needed a lengthy academical discussion to come into being. There can’t be a discussion on the correct spelling … Continue reading

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bombenkrater fusion

bikers, trickjumpers, and an aspective vision of cyberculture    At the city of Munich’s southern fringe, bordering to the rich people’s pseudo-gated-community Grünwald, there is a quite remarkable location to be found right at the river Isar’s shore. In between the forest’s majestic trees there is a literal chaos of ramps, ridges, holes, rootwork, and hillocks. There you can see youngsters and not-so youngsters—the latter coming close to belonging into my age-set—speeding and jumping havoc on mountain-, downhill-, and BMX-bikes. The site’s local name is “Bombenkrater” [German for bomb shell impact crater], because the unique structure of the terrain was … Continue reading

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blog novel?

  I’m not sure what the man’s up to. We know that quite some time ago he had quit blogging because for him it didn’t go together well with writing a novel. When The Guardian‘s ↑Hamish Mackintosh asked him in 2003 if there was an art to blogging, he answered: “I think there is and I don’t think I’ve necessarily mastered it yet! I have got that feeling of when you’re working in a new form and you start to feel the edges of it and it’s really intuitive. However, if I’m ever going to write another book, I’m going … Continue reading

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event horizon 2

  There are always the prophets of doom [pun not intended]—cyberpunk has been declared dead and to be a forgotten relic of the 1980s, ↵Q3A has been labelled accordingly, and trickjumping … now someone even has called a vote at Wikipedia to delete the entry ↑Strafe-jumping, and that in the face of articles like ↑“Strafing Theory” by injx being online. It already went so far that even I sometimes thought that ↵my being concerned with Q3A stuff meanwhile is purely of historical interest. Far from it. Nothing is dead. Just recently Team Event Horizon’s second team tricking movie has been … Continue reading

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