games as art

John Maeda’s opinion piece ‘↑Videogames do belong in the Museum of Modern Art‘ has spawned a series of comments, among them ↑this one by Dedwrekka: Actually GTA ['↑Grand Theft Auto'] could be easily described as art.     GTA is about the breakdown of the social contract. Given an open world that responds to their actions, but has no actual effect on them, most players tend to sit down and go on long rampages in a short amount of time.     Part of what makes games art is the interaction between game and player. In that sense, a person … Continue reading

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deus ex movie

The day before yesterday ↑CBS Films ↑announced that ↑Scott Derrickson, who directed e.g. ‘↑The Day the Earth Stood Still‘ (2008) [the remake, obviously], will direct a movie based on the ↑‘Deus Ex’ series of computer games, the latest installment, ‘↑Deus Ex: Human Revolution‘ (Eidos Montreal & Nixxes Software 2011) in particular. EIDOS MONTREAL AND NIXXES SOFTWARE. 2011. Deus Ex: Human Revolution [computer game]. Shibuya: Square Enix. DERRICKSON, SCOTT. 2008. The day the Earth stood still [motion picture]. Century City: 20th Century Fox. DERRICKSON, SCOTT. 2014. Deus ex [motion picture]. Brentwood: CBS Films. via ↑HP at fb—tnx! … Continue reading

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players unleashed

Players Unleashed is a thought provoking and well-argued reconstruction of the history of digital games and the role of player modifications to such artifacts. Focusing on the wide-ranging universe of mods for the best selling game The Sims, Sihvonen presents a cogent and persuasive argument for the importance of such activities, and in doing so helps us understand the vital role that players have claimed in the development and evolution of digital games. (Mia Consalvo) SIHVONEN, TANJA. 2011. ↑Players unleashed! Modding The Sims and the culture of gaming. Amsterdam: Amsterdam University Press. … Continue reading

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slowing down light

↑A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased … Continue reading

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nand to tetris

  Two years ago I belatedly ↵reported on Shimon Schocken’s and Noam Nisan’s book ‘The elements of computing systems: Building a modern computer from first principles’ (2005). Since then quite some things have happened, and at the website ↑From NAND to Tetris you’ll now find a Massive Open Online Course (MOOC ;)—the whole course, including all the materials, has been put online open-source fashion. The idea is to lead you from the uttermost basics, in this case the logical NAND gate [Negated AND or NOT AND] to build a system on which you finally can program and run a Tetris … Continue reading

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moving the map

Here is yet another example from the ↵games with defects: ↑PlaygroundPong. From ↑the documentation: PlaygroundPong is a proof of concept for inverting Avatar & Playground. The player cannot move the paddles at all like in a regular Pong game. The ball seems to move from side to side but clearly it does not! The player cannot identify with the avatar (playing object), he or she has to get to terms with moving the background (from left to right, right to left, top to bottom and bottom to top) in order to bring the paddles in a position where they manage … Continue reading

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games with defects

While attending the ↑Third Annual Conference of the Gesellschaft für Fantastikforschung (↑GFF), at the University of Zurich I got to know ↑René Bauer, a game designer who teaches at the Hochschule der Künste in Zürich (↑ZHdK). He showed us quite some of the projects done by his students—see yourself at ↑and-or—wonderful, fantastic, up to absolutely hilarious. I especially like the idea of creating computer games with built-in gameplay defects which are making you think. Take for example ‘↑laichenberg‘, a first-person shooter which was advertised as being ‘more realistic than doom3, unreal etc.’  With the graphics craze of the last decade … Continue reading

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wolfenstein 3d online

At ↑Tom Hall’s weblog I ↑read that Bethesda has celebrated the 20th birthday of ‘Wolfenstein 3D’ (id Software 1992) by putting it online as a free browser game. But when I clicked ↑the link I got a 404—it ain’t here anymore. Either Bethesda has taken it offline again, or the fabulous German banning mechanisms kicked in. I am too lazy to go via proxy, especially because there’s another solution. At Virtual Apple you can ↑play that milestone of computer game history via an Apple ][ emulation. ID SOFTWARE. 1992. Wolfenstein 3-D [computer game]. Mesquite et al.: id Software et al. … Continue reading

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pure pwnage: teh movie

  This is absolutely uncommon here on xirdalium, I know … four words in a headline! But for this I’d do a lot more. Watch the video above, and then ↑head over here. I’ll write more later on, just want to get it online in the blog as fast as possible. Just opened a beer to celebrate :D     See also ↵the infancy of Internet television ↵boom—headshot!, ↵true pwnage, ↵fps_doug vs. f4tality, ↵teh best day ever, ↵first season pwned, and ↵kyle pwned. … Continue reading

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