futuristic user interfaces

An interface from ‘Prometheus’ (Scott 2012) The head-up display (↑HUD) of ‘The Terminator’ (Cameron 1984) VisualPunker has amassed a ↑nice collection [containing a lot of animated gifs] of futuristic and retrofuturistic interfaces and HUDs from anime, other motion pictures, and computer games. In this respect I fullheartedly recommend ‘↑Make it so: Interaction design lessons from science fiction‘ (Shedroff & Noessel 2012): Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying … Continue reading

Share

cyberpunk science fiction

It’s in German only, sorry folks, but Jiré Emine Gözen’s doctoral thesis ‘Cyberpunk Science Fiction’ (2012) is exactly what we need. Here’s the ↑publisher’s official description: Die Cyberpunk-Literatur – eine kurzlebige, aber bis heute einflussreiche Strömung der 1980er Jahre. Als erste ausführliche Auseinandersetzung mit den nahen Zukunftswelten der Cyberpunk-Literatur zeigt dieses Buch, wie das Genre mit seinen zentralen Topoi der Verschmelzung von Mensch und Maschine medientheoretische Konzepte in sich aufnimmt, fiktionalisiert – und letztendlich fortschreibt. Neben der Auseinandersetzung mit Cyberpunk und Medientheorie des 20. Jahrhunderts präsentiert Jiré Emine Gözen einen ausführlichen Überblick über die deutsche und anglo-amerikanische Science-Fiction-Forschung sowie die … Continue reading

Share

vintage tomorrows

  There’s a fine new book: ‘Vintage Tomorrows’ (Carrott & Johnson 2013). Here’s the official description: What would today’s technology look like with Victorian-era design and materials? That’s the world steampunk envisions: a mad-inventor collection of 21st century-inspired contraptions powered by steam and driven by gears. In this book, futurist Brian David Johnson and cultural historian James Carrott explore steampunk, a cultural movement that’s captivated thousands of artists, designers, makers, hackers, and writers throughout the world.     Just like today, the late 19th century was an age of rapid technological change, and writers such as Jules Verne and H.G. … Continue reading

Share

democracy’s fourth wave?

In 2011, the international community watched as a shockingly unlikely community of citizens toppled three of the world’s most entrenched dictators: Ben Ali in Tunisia, Mubarak in Egypt, and Qaddafi in Libya. This movement of cascading democratization, commonly known as the Arab Spring, was planned and executed not by political parties, but by students, young entrepreneurs, and the rising urban middle class. International experts and the popular press have pointed to the near-identical reliance on digital media in all three movements, arguing that these authoritarian regimes were in essence defeated by the Internet. Is that true? Should Mubarak blame Twitter … Continue reading

Share

technoscience leaving modernity?

The ideas and practices of Artificial Life research, and the interactions between these ideas and practices, are the topics of this thesis. How can the study of life, which ALife researchers see as pregiven by Darwinian evolution, be combined with the study of the artificial, which they see as “man made”? What implications do the combination of “artificial” and “life” have on how they practise their science? We will see that this combination makes Artificial Life a blend of a traditional naturalistic science and what they themselves sometimes call a postmodern science. (↑Risan 1997: ↑Introduction) In their introduction Varela and … Continue reading

Share

war as text

Currently I am bit by bit re-reading Latour’s ‘We have never been modern’ (1993 [1991]). In one of the classes I am holding this term I am coercing the students to do this reading, and loyally I am joining in. Latour’s criticism of postmodernism induced an association inside me. Especially this paragraph: When we are dealing with science and technology it is hard to imagine for long that we are a text that is writing itself, a discourse that is speaking all by itself, a play of signifiers without signifieds. It is hard to reduce the entire cosmos to a … Continue reading

Share

space by movement

My physical inbox today was graced by the presence of the newest issue (60/2012) of the ‘Berliner Blätter: Ethnographische und ethnologische Beiträge’ [Berlin leafs: Ethnographic and Anthropological Contributions], a German language anthropology journal. It bears the title: ‘Räume durch Bewegung: Ethnographische Perspektiven auf eine vernetzte Welt’ [Space by Movement: Ethnographic Perspectives upon a Networked World]. The editors of said issue, ↑Beatrix Hoffmann and ↑Hansjörg Dilger—who did a truly fine job—sent me the specimen, because it contains a short contribution by yours truly. Here’s the abstract, taken from the issue’s introduction: Alexander Knorr erläutert in seinem Beitrag Möglichkiten ethnografischer Forschung unter … Continue reading

Share

the patent problem

↑Steven ↑Levy, author of ‘↑Hackers: Heroes of the Computer Revolution‘ (1984), among others, has written a comprehensive article, published at Wired, on the complex of problems comprising patents, the patent wars, and patent trolls. Along a suspenseful storyline, and by using some fine metaphors from the cold war and beyond, he makes the matter perfectly clear and understandable. That’s traditionally been the spirit in which large companies have built their patent stockpiles, as a purely defensive measure. They were dissuaded from suing one another because they knew their target likely had patents that covered similar territory and they could be … Continue reading

Share

players unleashed

Players Unleashed is a thought provoking and well-argued reconstruction of the history of digital games and the role of player modifications to such artifacts. Focusing on the wide-ranging universe of mods for the best selling game The Sims, Sihvonen presents a cogent and persuasive argument for the importance of such activities, and in doing so helps us understand the vital role that players have claimed in the development and evolution of digital games. (Mia Consalvo) SIHVONEN, TANJA. 2011. ↑Players unleashed! Modding The Sims and the culture of gaming. Amsterdam: Amsterdam University Press. … Continue reading

Share