war as text

Currently I am bit by bit re-reading Latour’s ‘We have never been modern’ (1993 [1991]). In one of the classes I am holding this term I am coercing the students to do this reading, and loyally I am joining in. Latour’s criticism of postmodernism induced an association inside me. Especially this paragraph: When we are dealing with science and technology it is hard to imagine for long that we are a text that is writing itself, a discourse that is speaking all by itself, a play of signifiers without signifieds. It is hard to reduce the entire cosmos to a … Continue reading

Share

space by movement

My physical inbox today was graced by the presence of the newest issue (60/2012) of the ‘Berliner Blätter: Ethnographische und ethnologische Beiträge’ [Berlin leafs: Ethnographic and Anthropological Contributions], a German language anthropology journal. It bears the title: ‘Räume durch Bewegung: Ethnographische Perspektiven auf eine vernetzte Welt’ [Space by Movement: Ethnographic Perspectives upon a Networked World]. The editors of said issue, ↑Beatrix Hoffmann and ↑Hansjörg Dilger—who did a truly fine job—sent me the specimen, because it contains a short contribution by yours truly. Here’s the abstract, taken from the issue’s introduction: Alexander Knorr erläutert in seinem Beitrag Möglichkiten ethnografischer Forschung unter … Continue reading

Share

the patent problem

↑Steven ↑Levy, author of ‘↑Hackers: Heroes of the Computer Revolution‘ (1984), among others, has written a comprehensive article, published at Wired, on the complex of problems comprising patents, the patent wars, and patent trolls. Along a suspenseful storyline, and by using some fine metaphors from the cold war and beyond, he makes the matter perfectly clear and understandable. That’s traditionally been the spirit in which large companies have built their patent stockpiles, as a purely defensive measure. They were dissuaded from suing one another because they knew their target likely had patents that covered similar territory and they could be … Continue reading

Share

players unleashed

Players Unleashed is a thought provoking and well-argued reconstruction of the history of digital games and the role of player modifications to such artifacts. Focusing on the wide-ranging universe of mods for the best selling game The Sims, Sihvonen presents a cogent and persuasive argument for the importance of such activities, and in doing so helps us understand the vital role that players have claimed in the development and evolution of digital games. (Mia Consalvo) SIHVONEN, TANJA. 2011. ↑Players unleashed! Modding The Sims and the culture of gaming. Amsterdam: Amsterdam University Press. … Continue reading

Share

science as servant

A 1946 advertisement for the ↑Bendix Corporation, scanned and put online by Paul Malon—↑click for larger versions, in order to be able to read all of the small text, too. The slogan ‘Creative engineering makes science your obedient servant’ not only perfectly sums up the immediate post-war era stance of absolute belief in technological feasibility, but also unmistakingly voices where science’s proper place in society should be. I maintain that the understanding of said era is quintessential for understanding our contemporary world: In present day society, the term ‘science’ has great potency. Not only is ‘science’ more or less equivalent … Continue reading

Share

early near futures

Many of the films discussed so far [films made from 1895 to 1910 and featuring science-fictional elements or qualities] could be said to be cinematic predictions of the future: from future warfare and advanced automatons to trips to the moon and visitors from another planet. Yet most of these narratives (or the film’s mise en scène more generally) suggested that events were taking place in an undefined present, the result of a recent technological breakthrough. This initial absence of futurity can also be found in much of the literature from which these early film narratives were drawing inspiration: Frankenstein, Twenty … Continue reading

Share

evolution of creationism

I sincerely urge everyone to read David Montgomery’s article ‘↓The evolution of creationism‘—it’s just about five pages long and absolutely concise and clear. Abstract For centuries, natural philosophers, their scientific successors, and theologians alike sought to explain the physical and natural world. The now common cultural narrative of perpetual conflict between science and religion simplifies the arguments and struggles of the past and overlooks cross-pollination between those who embraced faith and reason as the keys to understanding earth history. When geologists unequivocally dismissed the idea of a global flood and recognized Earth’s antiquity, many conservative theologians acknowledged that there was … Continue reading

Share

why technologies fail

Boingboing’s Maggie Koerth-Baker has written a fine column for the New York Times Magazine called ‘↑Why your car isn’t electric,’ investigating the question ↑why some technologies fail, and others succeed. For a deeper understanding of the matter at hand and and the examples used, I recommend Pinch & Bijker 1984 and Pfaffenberger 1992. PFAFFENBERGER, BRYAN. 1992. Technological Dramas. Science, Technology, & Human Values 17(3): 282-312. PINCH, TREVOR J. UND WIEBE E. BIJKER. 1984. The social construction of facts and artefacts: Or how the sociology of science and the sociology of technology might benefit each other. Social Studies of Science 14(3): … Continue reading

Share

archæology of steampunk

Just a minute ago I pre-ordered ‘Steampunk: kurz & geek’ (Jahnke & Rauchfuß 2012) after I had read ↑Kueperpunk’s review (he has a reviewer’s copy). It reminded me of Ekaterina Sedia’s introduction (Sedia 2012) in ‘The Mammoth Book of Steampunk’ (Wallace 2012): With the recent release of ↑The Steampunk Bible (ed. Jeff VanderMeer and SJ Chambers [2011]), it seems that steampunk as a genre finally came into its own and has grown enough to demand its own compendium, summarizing various parts of this remarkably protean movement, and pointing out interesting things happening in its DIY culture, cosplay, film, literature and … Continue reading

Share