payne & redemption revisited

  Earlier this year I already ↵reported on “Payne & Redemption”, the other Max-Payne-themed “meatspace-movie” besides the short ↑Max Payne Hero. But meanwhile at ↑payneandredemption.com there is a wealth of material worthwhile to check out for everyone interested in movie-adaptations of computergames.  The above picture is a clipping from the publicity still “Psychoanalysis”, property of The Payne & Redemption Production Team. Copyright © 2006. For details of specific credits. … Continue reading

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payne & redemption

  After ↑Max Payne Hero there now is another Max-Payne fan film in the making, called ↑Payne & Redemption. Fergle Gibson, writer and director of the upcoming movie said to ↑Deep Six:  Payne & Redemption is Part III of a series of collective shorts surrounding an original foreboding tale of love, betrayal, vengeance… and a whole lotta painkillers. The story focuses on the development of Max Payne’s character, exploring his psyche and what drives his incessant behaviour towards pursuing what’s most important to him—Justice. However, I guarantee, for those of you who couldn’t give a flying f*** about all that … Continue reading

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boom: headshot!

After having given an impression of a decidedly ↑etic perspective on professional gaming (↵world’s greatests), here are instances of the ↑emic perspective of pro-gamers onto themselves and their culture. The ↑pure pwnage ↑series of auto-ethnographical/biographical movies allows unique insights into the 1337-culture of pro-gaming. In front of the background of the recent ↵progressive developments in game-design, especially the midget portraits of FPS-Doug are uniquely enlightening what really is behind gaming culture. From Episode 3: ↑Meet FPS Doug, from Episode 5: ↑FPS Doug CS:S. Download the ↑complete episodes (links to multiple mirrors there). initially via e-mail from ↑KerLeone—tnx again … Continue reading

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real life half life

There’s a lot said and written on immersion into alternative or even virtual worlds, on people getting lost in gamespace or the Internet’s interactive realms, and so on. In consequence thoughts about the questions arising with these ‘other realities’ fly into every direction. As the ‘cyberanthropologist online among the gamemodders’ I deem myself to be, I am especially interested in how the Cyberians themselves tackle this issues. The people I am affected to appropriate all kinds of related artefacts and then artistically slap the demarcations between meat- and cyberspace around with a large trout—big time. Aaron Rasmussen for example thought … Continue reading

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megaman and xiaoxiao

Picasso once said that the only thing he regrets is to never have done a graphic novel (vulgar term: comic; high-culture french term: les bandes dessinées). Today, I guess, he’d strive to do a computergame. I thought about this yesterday, and — quite matching — today I stumbled (via searching updates to the ↵Star-Wars-Kid story and dropping by at the force net while doing so) into the 8-bit theatre aka Bob & George. Something about it: “Bob and George, arguably the very first sprite-based webcomic was started in April 2000.The original idea was for the comic to be hand-drawn and … Continue reading

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