backstreets II

MPH. 2001. Backstreets II.

mod-type: levels
release date: 17 November 2001
release package: [8MB]
package contains: mph – Backstreets II.mpm [21MB] | Readme.txt [2KB]
download: at filefront

accompanying Readme.txt:


Backstreets II
17th November 2001
> Unzip the “mph – Backstreets II.mpm” file to your Max Payne directory: eg: “C:\Program Files\Max Payne”
> Run Max Payne, and select “mph – Backstreets II” from the custom game drop-down list when the dialog appears
Map Info
Build Time : 23rd September > 16th November
Render Time : 28 hours (approx)
Compile machine: AMD Athlon 1.2ghz, 256mb RAM

Render Settings: Radiosity Viewport : 60
Radiosity Passes : 2
Radiosity Boost : 210
Radiosity Backplane: 40

Playing Time : 10-15 mins
Difficulty : Medium > Hard
This is my second Max Payne level, and I think you’ll find it’s an improvement over my first. Hope you enjoy it. You can play it on the 3 difficultly levels, and on New York Minute mode as well, which should keep it alive a bit longer.

This will be my last single map for Max Payne for quite a while, as I’m working on the Dodge This mod ( There might be more Backstreets maps, but I won’t be making them as I’m too busy.

If you have any comments, feedback etc then e-mail me at mph[at] (there are no typos in that address btw)
Lighting isn’t perfect, but not too bad
Bullets hit transparent bit in between curtains
Snows in that little hut building :-)
> – Max Payne prefabs
> Remedy for some of their prefabs and textures again
> And all the people who e-mailed me about the first map, I probably wouldn’t have got around to making this sequel if they hadn’t asked me to do another ;-)


blade runner novel pt.1

AEW. 2001. Blade Runner Novel Pt.1.
mod-type: levels, music
release date: 06 September 2001
release package: [9MB]
package contains: br2.mpm [34MB] | br2.txt [3KB]
download: at filefront

accompanying br2.txt:

Blade Runner Novel Pt.1
Author AEW
Author walwin[at]
Type of modification:Level,music
Build Time: 45 hours
Description: Blade Runner Story
First part (of many I hope) of a BladeRunner novel starring Max Payne
Those hung up on no new skin can pretend Payne’s real coat is in the cleaners.
Features:AI scripting, sounds, music and a story.
This is the start of what I hope to be many levels outlining a story in the Blade Runner universe.
Those who have followed my work will really like this.
BladeRunner fans must check this out.
Installation Info:
Unzip to Max Payne directory
Run game and select mod at config window
Thanks and credits…
Nicholas Coulter for saving me a ton of research time. He discovered how to effectively use text to convey a story in the game.
He also helped me keep the right train of thought for my camera work.
Good Job NC!
“Mothkid” for doing an outstanding job in getting me some great BR sound/visual bytes.
His stuff is pure gold for my work. Without it my level would have been a lot duller.
To the Remedy folks I hope my work gives you satisfaction in knowing how fantastic your editor really is. I never thought I could pull off what I have done.
And it’s only the beginning.
My favorite all time movie is Blade Runner. Rent the Blade Runner movie if you havn’t! This movie is the classiest sci fi movie ever made period. It still sells out whenever it’s re-released to theatres. I hope the execs see the how my work will only boost sales/rentals for the movie.