first frankenstein flic

  Well, the fact that we all now can watch the first film adaptation (Dawley 1910) of ↑Mary Shelley‘s ‘↓Frankenstein‘ (1818) on YouTube was worth a ↑post over at boingboing.     Matter of fact the movie (in different formats) since quite some time is ready for ↓free and legal download at the ↑Moving Image Archive. And it since long resides on my ↵list of cyberpunkish motion pictures, complete with the download link—together with ↑George Méliès‘s ‘↓20.000 lieues sous les mers‘ (1907), Stuart Paton’s ‘↓20,000 leagues under the sea‘ (1916), John Stuart Robinson’s ‘↓Dr. Jekyll and Mr. Hyde‘ (1920) and … Continue reading

Share

sight

  ‘Sight’ is a wonderful new short film—in fact the graduation project of Eran May-raz and Daniel Lazo at ↑The Bezalel Academy of Arts and Design, Jerusalem—driving the fusion of ↑augmented reality with ↑gamification to cyberpunked heights. MAY-RAZ, ERAN AND DANIEL LAZIO. 2012. Sight [short film]. Jerusalem: The Bezalel Academy of Arts and Design. via ↑entry at ↑kueperpunk … Continue reading

Share

star wars 1313

Somewhen I read a quote by George Lucas which I can’t find again—little wonder in the face of the tons of quotes of him published. It might have been in connection to the ephemeral sequel trilogy or the then upcoming ‘The Clone Wars.’ Anyway, if I remember correctly he stated that he wanted further material in the franchise to follow darker, grittier storylines. Immediately I thought that finally ‘the ↵mellow fairy tale mythology of this space operas disguised as science fiction’ are subjected to the cyberpunk discourse, too. Well, now it indeed may happen—at E3 LucasArts demonstrated a new Star … Continue reading

Share

engine john’s goggles

Just last week I had my students discuss in class Alex ‘↑Rex‘ ↑Golub‘s excellent ethnography-based article ‘↓Being in the World (of Warcraft)‘ (2010). One of the points Rex powerfully makes is that it isn’t ever more realistic (or: naturalistic) graphics and supposedly intuitive interfaces that guarantee deep immersion into computer games and so-called ‘virtual worlds,’ but social relationships (a point that I do second fully). Hence the vision of ↑VR pioneers/evangelists like ↑Jaron Lanier and the prospects fostered by cyberpunk were somewhat misleading: No sooner had text only worlds blossomed before it appeared they would be replaced by immersive “virtual … Continue reading

Share

to and fro

Just stumbled over the following snippets from ↑Info on German Expressionist Films: German expressionist films were prevalent in the 1920s. Amongst the most well remembered are films such as The Cabinet of Dr Caligari (Robert Weiner, 1920), Nosferatu (F.W. Murnau, 1922), Metropolis (Fritz Lang, 1927) and Sunrise (F.W. Murnau, 1927). These films were united by highly stylized visuals, strange asymmetrical camera angles, atmospheric lighting and harsh contrasts between dark and light. Shadows and silhouettes were an important feature of expressionism, to the extent that they were actually painted on to the sets in The Cabinet of Dr Caligari. [...]   … Continue reading

Share

at tannhaeuser gate

  At boingboing they currently have ‘a ↑series of essays about movies that have had a profound effect on our invited essayists.’ The day before yesterday it was ↑Gareth Branwyn’s turn. From his ‘Like Tears in the Rain:’ I can’t really say what made such a fundamental impact on me. The dark noir mood of the film, certainly, and the questions it raises about the nature of life, memory, what constitutes humanity, and whether “androids dream of electric sheep…” What I didn’t know I was looking at was a cyberpunk aesthetic that I would soon become completely immersed in, through … Continue reading

Share

everything is connected

‘Watch Dogs’ as presented by Ubisoft at E3   They kept it a secret until some days ago. I am not closely following the coverage of ↑this year’s E3, but from what I read it seems that a lot of the major players in the industry put some disappointing shows on the floor. Not so Ubisoft—here I have to admit that ↵since ‘↵Far Cry 2‘ I am a regular fanboy—they stunned the audience by presenting ‘↑Watch Dogs,’ which is heavily cyberpunk-drenched, truly just twenty minutes into the future, ↑at the most. Gamezone was the first to sum the available information … Continue reading

Share

fun times ahead

According to Kaspersky ↵Stuxnet has ↑an heir. Here are two snippets from Wired’s report on it—mind the rhetorics: “It’s pretty fantastic and incredible in complexity,” said Alexander Gostev, chief security expert at Kaspersky Lab. [...]     “It took us half-a-year to analyze Stuxnet,” he said. “This is 20-times more complicated. It will take us 10 years to fully understand everything.” To my cyberpunk-infested mind this sounds as if some mysterious AI has written the thing, maybe even ↵Colossus himself … And if ↑this is true as well, there for sure are fun times ahead. … Continue reading

Share

heretics house tripoli

Much has been said and written about the role of social media and the Internet during the Arab Spring. Especially the liberating potentials of these technologies are discussed, even anthropologists are belabouring the topic. But, and that’s the ↵core theme of cyberpunk, technologies are fundamentally ambivalent. Just yesterday ↑Jamming Tripoli: Inside Moammar Gadhafi’s secret surveillance network by Matthieu Aikins was published by Wired: [The] activists would suffer greatly at the hands of Gadhafi’s spy service, whose own capabilities had been heightened by 21st-century technology. By now, it’s well known that the Arab Spring showed the promise of the Internet as … Continue reading

Share