the construction of social computing

Just yesterday I received an e-mail from ↑Maurizio Teli [whom I know from back in 2005, when we met at the Cyberspace conference in Brno, Czech Republic] containing a call for papers for a workshop he is organizing together with ↑Vincenzo D’Andrea and ↑David Hakken. The workshop will take place at this year’s annual meeting, called ↑Design and displacement—social studies of science and technology, of the ↑Society for Social Studies of Science (4S), taking place 17 through 20 October 2012 in Copenhagen, Denmark. Here is the workshop’s full abstract: In the last few years, the label “Social Computing” (SC) has … Continue reading

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ralph mcquarrie

Last Saturday ↑Ralph McQuarrie died age 82 in Berkeley, California. What ↑Syd Mead ↵is for ‘Blade Runner’ (Scott 1982), Ralph McQuarrie was for ‘Star Wars’ (Lucas 1977)—the decisive conceptual designer. McQuarrie gave us the whole look and feel of Star Wars and e.g. the now since long globally recognized iconic figures C-3PO, R2-D2, and of course Darth Vader.     As a kid I was blown away by his early sketches of these characters, and I still am today. To my eye they have a somewhat darker quality than the versions finally to be seen in the movies.     … Continue reading

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forget your past

Last summer photographer ↑Timothy Allen met Alexander Ivanov, a colleague of his, at a photo festival in Bulgaria: ‘Back then he showed me some pictures of what looked to me like a cross between a flying saucer and Doctor Evil’s hideout perched atop a glorious mountain range.’ This winter Timothy went there, 250km from Sofia, and took ↑glorious pictures of the Buzludzha monument, a gigantic, now abandoned and decaying monument to socialism. The pictures show the building from the outside, the inside, and even from the sky. Goes well with the ↵cosmic communist constructions photographed by Frédéric Chaubin. via ↑entry … Continue reading

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antichamber

When I read some of the comments to this indie-game my breath caught, ↵because I feared I would have to launch a copyright lawsuit ;-) Anyway, since ↵Minecraft, ↑Antichamber is the indie-game I am looking most forward to. There’s a teaser trailer at the official website and 8.5 minutes of commented gameplay footage ↑at Kotaku. Head over and drool! via ↑entry at ↑boingboing … Continue reading

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desert mecha

The above 3D-scene, called ‘Desert Lion,’ was done by Andrew March in 2004 and since then sat on my HDD. Andrew used the model of the Cougar ↑mech (which at least dates back to 2002, but you can still ↓download it) by Pawel Czarnecki—until today a legend within the scene—, the model of the ↑AMX-30 tank by Deespona, and nicely composed and rendered them within his own scene. Obviously the piece of art was created under the impression of the ↑Iraq War.     The picture immediately rung a chord within me back then, but somehow I never came around … Continue reading

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world builder

  If I do remember correctly, it was ↑KerLeone who years ago pointed me to ↑Bruce Branit‘s magnificent short film ‘World Builder.’ This year Bruce was so kind to allow me to ↵screen his film without any fee whatsoever and even let me have a true high definition version—tnx a lot! And, I can tell you, it was very well received! In addition I thought it to be a nice follow-up to ↵glasshouse. BRANIT, BRUCE. 2007. ↑World builder [short film]. Kansas City: BranitFX. … Continue reading

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