stability online

  The final draft of my paper ↑The stability of cyberspace [.pdf | 32KB], which will be published—this month, they say—in the Proceedings of the ↑Cyberspace 2005 Conference, is now online. If you’re interested, help yourself and consider the thing to be CC-licenced—same licence as this blog has. Here’s the paper’s somewhat self-aggrandizing and preposterous—blame my youthful levity—abstract:  The lack of a suitable understanding of reality experienced by human beings hampers the discourse on social and cultural phenoma triggered by information and communication technologies (ICTs). This lack generates misunderstandings which accumulate in the notion of ICT-induced realms as a Gegenwelt, … Continue reading

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history and development of lan groups

↑SWALWELL, MELANIE. 2004. ↑The history and development of lan groups: An australasian case study. [.pdf | 160KB] ↑Proceedings of the ↑Other Players Conference, Center for Computer Games Research, IT University of Copenhagen, Denmark. 6-8 December 2004.  abstract: Few research projects have inquired into Lanning, the practice where gamers play multiplayer games with and against each other, usually over purpose built local area networks (LAN), or Lans (the exceptions are Swalwell, 2003; Jansz). Lan gaming is not only an important precursor to newer forms of networked gaming; it is also an evolving form of gaming in its own right. This paper … Continue reading

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research on blogging

The latest issue of Kommunikation@Gesellschaft is dedicated to ↑Exploring blogging: Social science approaches and perspectives of weblog-research [in German]. Since recently the online-journal Kommunikation@Gesellschaft is accompanied by the ↑k@g-Blog. via entry at zerzaust … Continue reading

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three spaces

 The field I am doing fieldwork in consists of three spaces (or kinds of spaces) at least. First there are the conceptual communication- and interaction spaces made possible by the Internet-infrastructure, respectively by the various Internet-services like www, e-mail, ↵IM, ↵IRC, and ↵ftp running on top of it. Very common, I know; inside academia nearly everything cyber- deals with these spaces. But more often than not they are associated with communicaton, seldomly with interaction. Good examples for the latter’s presence are ftp and IRC’s ↵DCC feature, because exchanging ‘things’ like pictures, movies, demos, program-applications, or code itself undoubtedly is an … Continue reading

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official welcome

Just three hours after my musing on AlanWAKEnet becoming the official fansite and the developers’ attitude towards the fanhood, ↑MikaRMD announced AlanWAKEnet to be the game’s official fansite: It also gives me a great pleasure that we can announce ↑www.alanwake.net as official fan site. The site is still owned and run by our long time fan, ADoomedMarine. By calling it an official fan site, I hope that we (our guys at Remedy) can make alanwake.net forums our interactive “home” on the internet. The official home pages at ↑www.alanwake.com will, of course, be the place to get the latest official news … Continue reading

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mphq again

Just some minutes ago I discovered that ↑Max Payne Headquarters (MPHQ), the once blooming, thriving, and buzzing core of my community has once again gone online—maybe since 12 May 2005. A new chapter in its changeful and sometimes fateful history. Which gives me the chance for a little roundup of the community sites. The most reliable and sustainable sites—apart from the official ↑3DR-forums—of the MP-community have been the German ones: ↑Max Payne Area and ↑Max Payne Zone. And those still are quite active, but ↑Max Payne Source, once the hopeful substitute for then vanished MPHQ, idles. ↑Payne Reactor at the … Continue reading

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ethnography of online technology communities

MADANMOHAN, T. R. AND SIDDHESH NAVELKAR. 2004. Roles and knowledge management in online technology communities: an ethnography study. International Journal of Web Based Communities 1(1). Electronic Document. Available online: http://www.inderscience.com/filter.php?aid=4800(.pdf, 211KB) http://opensource.mit.edu/papers/madanmohan2.pdf (.pdf, 96KB) official abstract: “The internet is a heterogeneous network of millions of computers that is continuously evolving. The interaction among people around the world on the internet has led to the formation of communities. Technical communities are groups who share a common interest in a technology. The literature on technology communities lacks a conceptual understanding of the roles of various players in the online community. An understanding … Continue reading

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the social net

understanding human behavior in cyberspace A new book has been published, which promises to compare the online and the offline worlds, to examine how social behaviour differs in cyberspace, to bring together research never before brought together, and to provide a comprehensive and unique volume on Internet psychology. Only the publisher’s final claim: “Invaluable information for anyone doing businesss on the Internet”, makes me wonder if it is valuable for those doing research online, too. AMICHAI-HAMBURGER, YAIR (ed.). 2005. The social net: Understanding human behavior in cyberspace. Oxford: Oxford University Press. official description: “In cyberspace we see examples of the … Continue reading

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