my ‘cyberanthropology’ workshop at the GAA conference

I just got notice that my proposal for a workshop ‘Cyberanthropology’ at the Conference of the German Anthropological Association (GAA aka DGV) – Halle / Saale, 4th – 7th October 2005 has been accepted, and that I am organizing it. Here is the first version of my description of the workshop: In the widest sense ‘cyberanthropology’ means the branch of sociocultural anthropology which aims to understand the culturally informed interrelationships between human beings and those technological artefacts which can be imagined and described as cybernetic systems. This interrelationships decidedly include the attempts to fuse technological artefacts with human and other … Continue reading

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anthropologists on instant messaging

Susan D. Blum of the University of Notre Dame has taught a class in anthropology on Instant Messaging: “Teaching an upper-division undergraduate class on linguistic anthropology, “Doing Things with Words,” at the University of Notre Dame, nothing got my students so excited—not gossip, not gender, maybe accent—as the topic of Instant Messaging. This I learned when my students and I decided to study Instant Messaging as a form of student communication.” Read Susan’s paper on the class: Buzzing and Writing the Day Away Instant Messaging, and the paper which resulted from the class: Instant Messaging: Functions of a New Communicative … Continue reading

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blogging and mapping

The last week was pretty much filled with two major tasks: Finally setting up this weblog and working on the map I am contributing to the Max-Payne-2 modification “Rogue-Ops”. Unfortunately I can’t show off any screenshots of my map yet, as looks and contents of it still are secrets to be kept inside the team. [Screenshots of my contributions to the mods Lightsaber 4.0, 5.0, the first chain map project, and the real world can be seen at the exhibition-section of maxmod, my project’s website.] To get an idea of Rogue-Ops visit the website and its media-section. The mod progresses … Continue reading

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website online

Finally the website of my ‘cyberanthropological’ research-project “maxmod” has seen the light of day ( URI: http://xirdal.lmu.de )—its twin, the accompanying weblog will follow soon. Since 2002 when I started to develope this project I am doing ‘thick participation’ in an online-community. The core-interest and shared practice of the community’s members is the modification of professional computergame software — “Max Payne” and “Max Payne 2” in particular. Have a look at the abstract and the description of the project (work in progress) if you want to learn more about it—how it’s done, what are the goals, what is the relevance, … Continue reading

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games without frontiers

games without frontiers by Aki Järvinen accompanies the Ph.D.-thesis he is working on: Games without frontiers: Theories and methods for game studies. Aki Järvinen’s gaming diary, the table of contents (includes thesis background), and chapters in progress of his thesis are online. ” I respect many kinds of approaches to the study of games and players, just as long as the researchers play games themselves.”—Aki Järvinen … Continue reading

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