fatal feedback

Spiegel online since yesterday carries a ↑follow-up to the events behind the ↵MMOG-related ↵homicide in China. The author Christian Stöcker nicely links the ‘dragon sabre murder’ with recent ongoings concerning ‘computergames violence’ issues: Hillary Rodham Clinton seems to appropriate the topic for her campaign and heavily critizes the Grand Theft Auto (GTA) series. A somewhat late criticism as already the first installment of the game (for PlayStation and PC) provoked controversy back in 1997. All right, Clinton especially preys on the infamous hooker-murder in ↵GTA3—but GTA3 was released in 2001 (for PlayStation2, then 2002 for PC, and 2003 for the … Continue reading

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escher’s quake

Stephen [Edwin] King tells us that associating otherwise unrelated ideas in an original way is the key to creating an interesting novel. In a magazine-article he read that paranormal phenomena of the ‘Poltergeist’ kind are prone to appear in the vicinity of adolescent youths. He associated this story with his recollections of some outcast girls who attended school with him. The plot of “Carrie” was born and this novel paved the road to King’s incredible success … are you ready? Are you hanging at the edge of your seat? Not long ago during some quiet moments sitting at the window … Continue reading

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the new gods

Having returned from the last LAN-party (the Fighternight 6) — where I again was fragged big time. Lucky me that we didn’t play one second of Counter Strike (CS) ;) — I am very much into Quake 3 Arena (Q3A) again. At the LAN someone had a movie of some Q3A grand champion doing incredible jumps, stunts, and tricks. If, following Harold Schechter, the comicbook superheroes are the new gods (Schechter 1980), they meanwhile have evolved into computergame characters. And among this breed there is an absolute upper class, the creme of the Pantheon, if you wish: the hardcore champion … Continue reading

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