teliasonera’s black boxes

Here’s the timely follow-up to ↵heretics house tripoli, an hour-long feature by the Swedish news show Uppdrag Granskning, investigating the entanglement of Swedish telecom giant ↑TeliaSonera with authoritarian regimes—especially in ex-Soviet states. From ↑Eva Galperin’s write-up at EFF: According to a recent investigation by the Swedish news show Uppdrag Granskning, Sweden’s telecommunications giant Teliasonera is the latest Western country revealed to be colluding with authoritarian regimes by selling them high-tech surveillance gear to spy on its citizens. Teliasonera has allegedly enabled the governments of Belarus, Uzbekistan, Azerbaijan, Tajikistan, Georgia and Kazakhstan to spy on journalists, union leaders, and members of … Continue reading

heretics house tripoli

Much has been said and written about the role of social media and the Internet during the Arab Spring. Especially the liberating potentials of these technologies are discussed, even anthropologists are belabouring the topic. But, and that’s the ↵core theme of cyberpunk, technologies are fundamentally ambivalent. Just yesterday ↑Jamming Tripoli: Inside Moammar Gadhafi’s secret surveillance network by Matthieu Aikins was published by Wired: [The] activists would suffer greatly at the hands of Gadhafi’s spy service, whose own capabilities had been heightened by 21st-century technology. By now, it’s well known that the Arab Spring showed the promise of the Internet as … Continue reading

evil overlord workstation

Way back in 2008 I reported on attempts to cyberpunkify ergonomic solutions for computer workplaces: see ↵laid back and ↵laid back flagship. Now MWE Lab has driven it to new heights in every respect … the ↑Emperor 200 comes with a lavish price-tag of $45,000. Roberto Baldwin at Wired’s Gadget Lab ↑has commented perfectly: Upon sitting in the Emperor 200, users tap on the touchscreen to lower the monitors and nestle themselves into a computing bubble worthy of a Bond villain. Because each workstation is built to order, MWE labs can customize each installation to handle different computing platforms, even … Continue reading

only in india

↑Only in India is a fairly new blog ‘on funny photos collected in India, sent to me by email or clicked while travelling. Stuff you only get to see in India really… or possible elsewhere too :)’ It’s not at all about technology only, like e.g. ↑afrigadget or ↑street use, but then again technical improvisations and contraptions creep up, like the car lock above. … Continue reading

sentry gun redux

Some things won’t lose their fascination—especially when a certain morbidness is involved, as it seems. Just the day before yesterday boingboing’s ↑Mark Frauenfelder pointed to Bob Rudolph’s ↑project sentry gun, an open-source sentry gun controller. Well, seven years ago ↵on xirdalium I reported Aaron Rasmussen’s ‘quintessential sentry gun.’ As far as I can see all his websites meanwhile have vanished—I only found the 2006 article ↑Sentry gun sees, computes and shoots at BU [Boston University] Today, which gives an idea towards where Aaron may have headed, plus refound his original document [lavishly illustrated] ↓How we built the quintessential sentry gun … Continue reading

material cyberculture

[abstract:] This essay offers a polemical exploration of spatiality in new media culture, one based on a materialist, as opposed to a ‘ virtualist’ paradigm. Its goal is to intervene in the thought processes of liberal-phenomenological cybertheory. The latter tends to see computer users as consumers, rather than producers, within national and global economies. Because of this leisure-consumption orien tation, theories of new media are easily appropriated within ideologies of postindustrial capitalism. This has led to some oversimplified models of spatiality in cybertheory, many of which proceed from the premise that the material world is fast disappearing under the pressures … Continue reading

cues in cyberspace

[abstract:] Although the relative paucity of social cues in computer-mediated communication poses problems of the organization of social relations in cyberspace, recent studies have begun to focus on the ways in whicht this deficit is managed. This article contributes to this research by addressing the question of how participants distinguish between contexts in online discourse. Data on cues, and on naming practices in particular, in text-based virtual realities called MOOs illustrate the structure of contexts and the dynamics of contextualizing communication and interaction in cyberspace. JACOBSON, DAVID. 1996. Contexts and cues in cyberspace: the pragmatics of naming in text-based virtual … Continue reading