journals on computer games and culture
“↑Eludamos: Journal for Computer Game Culture“
ELUDAMOS is an international, multi-disciplined, biannual e-journal that publishes peer-reviewed articles that theoretically and/or empirically deal with digital games in their manifold appearances and their sociocultural-historical contexts.
ELUDAMOS positions itself as a publication that fundamentally transgresses disciplinary boundaries. The aim is to join questions about and approaches to computer games from decidedly heterogeneous scientific contexts (for example cultural studies, media studies, (art) history, sociology, (social) psychology, and semiotics) and, thus, to advance the interdisciplinary discourse on digital games.
This approach does not exclude questions about the distinct features of digital games a an aesthetic and cultural form of articulation, on the contrary, the issue is to distinguish their media specific characteristics as well as their similarity to other forms of aesthetic and cultural practice. That way, the editors would like to contribute to the lasting distinction of international game studies as an academic discipline.
The journal consists of three main sections:
1. An introductory article presenting and discussing current scientific discourse in game studies and/or responding to latest developments and problematic aspects on the digital games sector. 2. Academic peer reviewed articles on game studies in the broadest sense 3. Reviews of games and books. (↑focus and scope)
ELUDAMOS positions itself as a publication that fundamentally transgresses disciplinary boundaries. The aim is to join questions about and approaches to computer games from decidedly heterogeneous scientific contexts (for example cultural studies, media studies, (art) history, sociology, (social) psychology, and semiotics) and, thus, to advance the interdisciplinary discourse on digital games.
This approach does not exclude questions about the distinct features of digital games a an aesthetic and cultural form of articulation, on the contrary, the issue is to distinguish their media specific characteristics as well as their similarity to other forms of aesthetic and cultural practice. That way, the editors would like to contribute to the lasting distinction of international game studies as an academic discipline.
The journal consists of three main sections:
1. An introductory article presenting and discussing current scientific discourse in game studies and/or responding to latest developments and problematic aspects on the digital games sector. 2. Academic peer reviewed articles on game studies in the broadest sense 3. Reviews of games and books. (↑focus and scope)
“↑Games and Culture: A Journal of Interactive Media“
Games & Culture: A Journal of Interactive Media is an international journal publishing innovative theoretical and empirical research about games and culture within the context of interactive media. The journal’s scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis; political economy; cultural studies; ethnography; critical race studies; gender studies; media studies; public policy; international relations; and communication studies. Other possible arenas include:
* Issues of gaming culture related to race, class, gender and sexuality
* Issues of game development
* Textual and cultural analysis of games as artifacts
* Issues of political economy and public policy in both US and international contexts
Of primary importance will be the bridging of the gap between games studies scholarship in the United States, Europe and in Asia.
The journal fosters dialogue among the academic, design, development, and research communities in a way to influence both game design and research about games within various public contexts. The journal also examines how gaming and interactive media are being used in contexts outside of entertainment, including in education contexts, for the purposes of training, for military simulation, and for political action. (↑about the journal)
* Issues of gaming culture related to race, class, gender and sexuality
* Issues of game development
* Textual and cultural analysis of games as artifacts
* Issues of political economy and public policy in both US and international contexts
Of primary importance will be the bridging of the gap between games studies scholarship in the United States, Europe and in Asia.
The journal fosters dialogue among the academic, design, development, and research communities in a way to influence both game design and research about games within various public contexts. The journal also examines how gaming and interactive media are being used in contexts outside of entertainment, including in education contexts, for the purposes of training, for military simulation, and for political action. (↑about the journal)