minecraft photo realism

Look at what you can make out of ‘Minecraft.’ Just look at it.     Neither the idea nor the mods necessary are by me—I just went some lengths in order to get it to run with ‘Minecraft 1.8.1,’ the latest version. Actually two nights ago I was browsing videos of photorealistic mods for GTA4 when YouTube suggested AnonimusSVer’s video called ‘↑Photorealistic Minecraft! Shaders + HD Texture Pack + Physics Mod (GTX 760).’ It completely stunned me. Instantly I loved the absurd idea of a 3D-world completely made of cubes, but clad in photorealism, and the strange atmosphere it creates. … Continue reading

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reverse sportscar heist

Meanwhile everybody playing ‘↵Watch Dogs‘ (Ubisoft Montreal 2014) seems to know about the dealer’s showroom in ↑The Loop where you can easily steal a ↑Scafati GT, the most lamborghini-ish of all ↑cars in the game. There are videos on YouTube and more information around the Net explaining the feat. Just walk into the store, enter a car, drive it through the glass panes of one of the floor-to-ceiling windows, and off you go. I already had driven two Scafati GTs, stolen on the street, but nevertheless wanted to see the showroom.  When I reached it in an orange ↑336-TT—it already … Continue reading

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quantification prescribing interaction

Artist and composer ↑Ben[jamin] Grosser, currently teaching at the School of Art & Design, University of Illinois at Urbana-Champaign, two days ago has published his fine article “↓What do metrics want? How quantification prescribes social interaction on Facebook.” Here’s the abstract: Abstract The Facebook interface is filled with numbers that count users’ friends, comments, and “likes.” By combining theories of agency in artworks and materials with a software studies analysis of quantifications in the Facebook interface, this paper examines how these metrics prescribe sociality within the site’s online social network. That prescription starts with the transformation of the human need … Continue reading

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