It’s been quite some time that we hung out together in “↑Second Life“ (SL) for longer, so it was high time to do it again. Accordingly last weekend Miss Audrey Hepburn and me went to (SLurl:) ↑Sphynx, a classy ballroom with a bar and a restaurant. The latter feature of the place was our incentive to go there, as you actually can sit down at laid out tables and watch your avatar eat—at the sight of this I, for approximately the third time this day, nearly spat a good portion of coffee over my keyboard. Halfway through dinner Audrey wondered … Continue reading
Monthly Archives: June 2007
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Yesterday ↑Engine John himself appeared at Apple’s WWDC07 and for the first time presented his next generation wizardry ↑id Tech 5. Carmack showed off a short technology demonstration—allegedely handling some20GB of textures—, but didn’t say much beyond the ↑official press release: The ground breaking technology unveiled today will power id’s new internally developed game and will be available for licensing to third parties. The new id rendering technology practically eliminates the texture memory constraints typically placed on artists and designers and allows for the unique customization of the entire game world at the pixel level, delivering virtually unlimited visual … Continue reading