↑Natsumi Hayashi lives in Tokyo and mainly photographs levitating self-portraits, sometimes even in 3D—see her ↑how-to. Her blog ↑yowayowa camera woman diary almost exclusively consists of the mentioned levitating pictures (with some cats interspersed) which for quite some time appeared on a daily basis. To my eye the pictures have a poetic quality. The sheer mass of them, no comments whatsoever, the somewhat distanced facial expression—all adds to it. Natsumi had an ↑exhibition of her pictures in 2012, ↑another one took place in late March 2013 in the Spiral Garden. Also in 2012 her first photo book, naturally titled ‘Today’s … Continue reading
Tag Archives: phantastic
↑A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased … Continue reading
zeph’s pop culture quiz #47 Between which worlds is the man the depicted hand belongs to travelling? Just leave a comment with your educated guess—you can ask for additional hints, too. [Leaving a comment is easy; just click the ‘Leave a comment’ at the end of the post and fill in the form. If it’s the first time you post a comment, it will be held for moderation. But I am constantly checking, and once I’ve approved a comment, your next ones won’t be held, but published immediately by the system.] UPDATE and solution (31 October 2012): This … Continue reading
Lego of course is predestined for constructing ↑Rube Goldberg machines, and there are quite some fine specimen in existence, but ↑Akiyuky‘s beautiful creation ↑featured at gizmodo is as fantastic as it is gigantic. [There are bigger ones, but they are built by teams, like ↑the world record one.] via PH @ fb—tnx! … Continue reading
Although the main plots of the ↑‘Assassin’s Creed’ games have historical settings—during the Third Crusade (Ubisoft Montreal 2007), the Renaissance (2009), and the American Revolution (2012)—the narrative as a whole bows down to ↵the cyberpunk dicourse. The story which delivers the framework decidedly is cyberpunkish: In the present day, or 20 minutes into the future, the evil corporation ‘Abstergo Industries’ abducts one Desmond Miles. In a secret apartment hideaway he is made to connect to the ‘Animus,’ a computer able to revoke ‘genetic memory.’ That way Miles is able to experience the lifes of his ancestors as interactive virtual realities … Continue reading
CRAFT, JASON. 2012. Portal: Terminal velocity [short film]. Roseville: ↑Craftvfx. via ↑entry at ↑boingboing … Continue reading
Above these apparent hieroglyphics was a figure of evident pictorial intent, though its impressionistic execution forbade a very clear idea of its nature. It seemed to be a sort of monster, or symbol representing a monster, of a form which only a diseased fancy could conceive. If I say that my somewhat extravagant imagination yielded simultaneous pictures of an octopus, a dragon, and a human caricature, I shall not be unfaithful to the spirit of the thing. A pulpy, tentacled head surmounted a grotesque and scaly body with rudimentary wings; but it was the general outline of the whole which … Continue reading
ROSA is an epic sci-fi short film that takes place in a post-apocalyptic world where all natural life has disappeared. From the destruction awakes Rosa, a cyborg deployed from the Kernel project, mankind’s last attempt to restore the earth’s ecosystem. Rosa will soon learn that she is not the only entity that has awakened and must fight for her survival. ORELLANA, JESÚS. 2011. ↑Rosa [animated short film]. Barcelona: Orellana Pictures. … Continue reading
Here is a snippet from the recent ↑interview with William Gibson, which Bryan Alexander (who ↵pointed me to it) ↵liked especially: It’s harder to imagine the past that went away than it is to imagine the future. What we were prior to our latest batch of technology is, in a way, unknowable. It would be harder to accurately imagine what New York City was like the day before the advent of broadcast television than to imagine what it will be like after life-size broadcast holography comes online. But actually the New York without the television is more mysterious, because we’ve … Continue reading