Artificial Paradise, Inc is an experimental film anticipating a future where a major corporation has developed an unique software, based on organic virtual reality, which holds all the lost memories of humankind. A user connects to this database of the forgotten…what is he searching for? ↑FRENAY, JEAN-PAUL. 2009. ↑Artificial Paradise, Inc. [short film]. Brussels: Condor, Jean-Paul Frenay. via ↑entry at ↑posthuman blues … Continue reading
Tag Archives: virtual reality
↑CIMINI, GIACOMO. t.b.a. ↑The Nostalgist [short film]. London: Wonder Room Productions. WILSON, DANIEL H. 2009. ↑The Nostalgist. Tor.com 28 July 2009. Available online. via ↑entry at ↑boingboing … Continue reading
Although the main plots of the ↑‘Assassin’s Creed’ games have historical settings—during the Third Crusade (Ubisoft Montreal 2007), the Renaissance (2009), and the American Revolution (2012)—the narrative as a whole bows down to ↵the cyberpunk dicourse. The story which delivers the framework decidedly is cyberpunkish: In the present day, or 20 minutes into the future, the evil corporation ‘Abstergo Industries’ abducts one Desmond Miles. In a secret apartment hideaway he is made to connect to the ‘Animus,’ a computer able to revoke ‘genetic memory.’ That way Miles is able to experience the lifes of his ancestors as interactive virtual realities … Continue reading
Having ↵mentioned Alex ‘↑Rex‘ ↑Golub‘s ‘↓Being in the World (of Warcraft)‘ (2010), I allow myself to point you to my ‘The Stability of Cyberspace’ which I first presented at the Cyberspace 2005 International Conference, and which subsequently was published in the conference’s proceedings (2006). In order to grapple with the problem of reality, Rex draws on ↑Alfred Schütz and ↑William James (Golub 2010: 24, 33, 39, 40)—the same choice I made in ‘↓The Stability of Cyberspace‘ [just uploaded the thing for your convenience]—here is the, somewhat preposterous, abstract: The lack of a suitable understanding of reality experienced by … Continue reading
Just last week I had my students discuss in class Alex ‘↑Rex‘ ↑Golub‘s excellent ethnography-based article ‘↓Being in the World (of Warcraft)‘ (2010). One of the points Rex powerfully makes is that it isn’t ever more realistic (or: naturalistic) graphics and supposedly intuitive interfaces that guarantee deep immersion into computer games and so-called ‘virtual worlds,’ but social relationships (a point that I do second fully). Hence the vision of ↑VR pioneers/evangelists like ↑Jaron Lanier and the prospects fostered by cyberpunk were somewhat misleading: No sooner had text only worlds blossomed before it appeared they would be replaced by immersive “virtual … Continue reading
[abstract: ] This paper considers the experience of embodiment in current and (possible) future virtual reality applications. A phenomenological perspective is adopted to explore user embodiment in those virtual reality applications that both do and do not include a visual body (re)presentation (virtual body). Embodiment is viewed from the perspective of sensorial immersion, where issues of gender, race, and culture are all implicated. Accounts of “disrupted” bodies (for example, phantom limb and dissociation of the selffrom the body, paralysis, and objectified bodies) are advanced in order to provide a context for understanding the ways in which embodiment in virtual reality … Continue reading
If I do remember correctly, it was ↑KerLeone who years ago pointed me to ↑Bruce Branit‘s magnificent short film ‘World Builder.’ This year Bruce was so kind to allow me to ↵screen his film without any fee whatsoever and even let me have a true high definition version—tnx a lot! And, I can tell you, it was very well received! In addition I thought it to be a nice follow-up to ↵glasshouse. BRANIT, BRUCE. 2007. ↑World builder [short film]. Kansas City: BranitFX. … Continue reading
The first anthology of essays by ↑William Gibson is out: ‘↑Distrust that particular flavor.’ GIBSON, WILLIAM FORD. 2012. Distrust that particular flavor. New York: G. P. Putnam’s Sons. via ↑entry at ↑boingboing … Continue reading
zeph’s pop culture quiz #9 Who is watching TV in this screencap? Of course there are points awarded already for recognizing what he is watching. But a full solution requires the name of the actor watching, and the title of the movie within which he is watching a movie. Just leave a comment with your educated guess—you can ask for additional hints, too. [Leaving a comment is easy; just click the ‘Leave a comment’ at the end of the post and fill in the form. If it’s the first time you post a comment, it will be held … Continue reading
manuscript-day one of 100 Are you really sure that a floor can’t also be a ceiling? —M. C. Escher The skies outside the floor to ceiling glass panes resemble all but white noise on television. Nothing of a dead channel here, they are as brilliant as two high-end TFT flatscreens can render. Screens which are quite alive—so much so that they can switch from absolute black hole darkness to blazing supernova white, and the other way round, in less than two milliseconds. Hence the nocturnal nonsky appears as a star-speckled perfect black. The crisp vista of the metropolis skyline … Continue reading