metaverse roadmap

Over the past year the Acceleration Studies Foundation (ASF) and its supporting foresight partners have explored the virtual and 3D future of the World Wide Web in a first-of-its-kind cross-industry public foresight project, the Metaverse Roadmap (MVR). We use the term Metaverse in a way that includes and builds upon Neal Stephenson’s coinage in the cyberpunk science fiction novel, Snow Crash, which envisioned a future broadly reshaped by virtual and 3D technologies. SMART, JOHN, JAMAIS CASCIO, AND JERRY PFAFFENDORF. 2007. ↑Metaverse Roadmap Overview. Mountain View: ↑Acceleration Studies Foundation, ↑metaverseroadmap.org. Electronic Document. Available online: http://www.metaverseroadmap.org/overview/ http://www.metaverseroadmap.org/MetaverseRoadmapOverview.pdf … Continue reading

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barlowian insights

  The notion of ‘Barlowian cyberspace’ is no news, I know, but nevertheless worthwhile to clarify. ↑Jakub Macek summed it up nicely:  The term cyberspace was coined by the American writer ↑William Gibson at the beginning of the 1980s [mind how careful Jakub is with the dating—he doesn’t attribute the first appearance of the word in print to “Neuromancer” (↵Gibson 1984) as so many do. Actually, to my knowledge the word first appeared in “Burning Chrome” (↵Gibson 1987 [1982])]. Gibson described it as a shared data hallucination visualized as an imaginary space made up of computer processed data, accessible to … Continue reading

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stability online

  The final draft of my paper ↑The stability of cyberspace [.pdf | 32KB], which will be published—this month, they say—in the Proceedings of the ↑Cyberspace 2005 Conference, is now online. If you’re interested, help yourself and consider the thing to be CC-licenced—same licence as this blog has. Here’s the paper’s somewhat self-aggrandizing and preposterous—blame my youthful levity—abstract:  The lack of a suitable understanding of reality experienced by human beings hampers the discourse on social and cultural phenoma triggered by information and communication technologies (ICTs). This lack generates misunderstandings which accumulate in the notion of ICT-induced realms as a Gegenwelt, … Continue reading

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animac

  The picture above is a “photo montage featuring a dancer with body mounted sensors controlling real-time animation on the ANIMAC, 1962, Denver.”—another pre-cyberpunk cyberpunk-image. Weird coincidence—provoked by my entries on Tron and the interaction with SFAM, I remembered that there was a student-project in gamedesign which culminated in writing a full-fledged 3D-engine. The final product was a racing-game based on the solar sailor seen in the movie Tron. Unfortunately I couldn’t find anything about it on my HDD, so I went on searching the Internet. During the search I stumbled over ↑A Critical History of Computer Graphics and Animation, … Continue reading

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real virtual car

Taking a Virtual Car out into the Real world and having fun with it, or is it the other way around? “Just came back home, checked the blog and saw something strange—comments…↑[…]“—Somenight at 3AM the veteran geeks over at ↑The Real Virtual Car Project decided to make a car simulator and to build it inside a real car. So they haunted several junk yards and finally fell for a Renault Megane. They took the wrecked car—which was involved in an accident—apart, and started to rebuild and stuffing it with electronics (the good part of which live in a bucket). A … Continue reading

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