Description by RT Documentaries: ““La Sape” is a unique movement based in Congo that unites fashion-conscious men who are ready to splurge money they don’t really have on designer clothes. Dressing in stark contrast with their surroundings, these elegant ambiance-makers become true local celebrities… but this fame comes at a price. The Republic of the Congo in Central Africa can’t boast of high standards of living. Yet, there are men here who are prepared to spend a fortune on designer suits. They call themselves “sapeurs” – members of the “La Sape” movement. “La Sape” comes from French and stands … Continue reading
Category Archives: anthropology
Artist and composer ↑Ben[jamin] Grosser, currently teaching at the School of Art & Design, University of Illinois at Urbana-Champaign, two days ago has published his fine article “↓What do metrics want? How quantification prescribes social interaction on Facebook.” Here’s the abstract: Abstract The Facebook interface is filled with numbers that count users’ friends, comments, and “likes.” By combining theories of agency in artworks and materials with a software studies analysis of quantifications in the Facebook interface, this paper examines how these metrics prescribe sociality within the site’s online social network. That prescription starts with the transformation of the human need … Continue reading
On collective participation in gaming culture, PCs and consoles, open and closed technological ecosystems, and all in all a bit of a rant … ;)
Continue readingBack in August 2006 here at xirdalium I wrote ↵an entry [worthwhile, lots of associations] on Gareth Branwyn’s and Peter Sugarman’s 1991 HyperCard classic ‘↑Beyond cyberpunk‘ [← that’s a link to the complete web version]. Now Gareth has published his book ‘Borg like me’ (Branwyn 2014a) containing a treasure trove of his writing from the past three decades, including an essay (Branwyn 2014b) on the making-of of ‘Beyond cyberpunk’. Boingboing has ↑said essay online, and here are some excerpts [water on my mills]: Peter [Sugarman] and I [Gareth Branwyn] began having regular phone conversations about hypermedia and how it might … Continue reading
Well, here it is—to my knowledge the first ↑English-language review of my book ‘Cyberanthropology’ (2011) [which is in German]. ↑Annika Pissin of Lunds Universitet’s project ↑Digital China was so kind as to write a fine review in ↑the project’s blog :) KNORR, ALEXANDER. 2011. Cyberanthropology. Wuppertal: Peter Hammer. PISSIN, ANNIKA. 2014. ↑Book review: Cyberanthropology. Digital China 16 January 2014. Here’s the ↵collection of all the reviews I’m aware of. … Continue reading
It’s been almost eight years that I ↵last quoted ↑Sir Timothy Berners-Lee, the inventor of the Web, here at xirdalium. On 1st August 2006 I republished the following sentence from ↑his blog: When I invented the Web, I didn’t have to ask anyone’s permission. Now, hundreds of millions of people are using it freely. I am worried that that is going [to] end in the USA. Well, it’s more than high time again. Here’s what ↑thenextweb wrote recently: Sir Tim Berners-Lee, the father of the World Wide Web, has come out in support of former NSA contractor Edward Snowden, saying … Continue reading
Here is a passage from chapter two of ↑Glenn Greenwald‘s excellent newest book “No Place to Hide: Edward Snowden, the NSA, and the U.S. Surveillance State” (2014), which I’ve recently read: Finally, Snowden gave me an answer that felt vibrant and real. “The true measurement of a person’s worth isn’t what they say they believe in, but what they do in defense of those beliefs,” he said. “If you’re not acting on your beliefs, then they probably aren’t real.” How had he developed this measure for assessing his worth? Where did he derive this belief that he could … Continue reading
Why do animals play? Well, why shouldn’t they? The real question is: Why does the existence of action carried out for the sheer pleasure of acting, the exertion of powers for the sheer pleasure of exerting them, strike us as mysterious? What does it tell us about ourselves that we instinctively assume that it is? (Graeber 2014) GRAEBER, DAVID [ROLFE]. 2014. ↑What’s the point if we can’t have fun? The Baffler 24. Available online. via email from Flo—tnx! … Continue reading
Remember, remember the fifth of … June June 1 should have been D-day, but General Eisenhower needed three subsequent days of fine weather to get enough men and materials across the channel in order to resist the inevitable counter-attack. In the event the weather was not good and the invasion had to be postponed until it improved. On 5 June, Eisenhower was in conference with his staff when a courier arrived from Bletchley Park and handed him a piece of paper to read. Hitler had sent Field Marshall Rommel battle orders by radio transmission, which Bletchley Park had decoded with … Continue reading
[Abstract:] As research on virtual worlds gains increasing attention in educational, commercial, and military domains, a consideration of how player populations are ‘reassembled’ through social scientific data is a timely matter for communication scholars. This paper describes a large-scale study of virtual worlds in which participants were recruited at public gaming events, as opposed to through online means, and explores the dynamic relationships between players and contexts of play that this approach makes visible. Challenging conventional approaches to quantitatively driven virtual worlds research, which categorizes players based on their involvement in an online game at a particular point in time, … Continue reading