game pleasures and media practices

One more time something on the workshop ↑Understanding media practices at the ↑9th EASA Biennial Conference. Very interesting to me is ↑Elisenda Ardevol‘s paper on “Game pleasures and media practices”, as it’s very close to my project:  This paper will explore the concept of media practice related to the social uses of the new technologies of information and communication in everyday life, focusing on a specific cultural form such as videogames. Videogames can be seen as an intersection of two different logics: narrative representation, characteristic of the audiovisual culture, and the pleasure of play, characteristic of the game culture. Playing … Continue reading

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understanding media practices

The workshop ↑Understanding media practices at the ↑9th EASA Biennial Conference is complete and all abstracts of the papers to be presented are online—very worthwhile for everyone interested in media anthropology or even cyberanthropology. Here is the workshop’s long abstract:  In recent years, anthropologists have taken a great interest in the study of media. A plethora of ethnographic studies, three media anthropology readers, one historical survey of this research area and the EASA Media Anthropology Network are some examples of this growing interest. Although this area of research is marked by a high degree of theoretical and empirical diversity, most … Continue reading

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nomads online

  My colleague ↑Birgit Bräuchler, author of ↵Cyberidentities at War, courteously invited me to send in a proposal for a workshop called ↑Understanding media practices, which she will organize together with John Postill at the ↑9th EASA Biennial Conference which will take place from September 18th through September 21st 2006 in Bristol, UK. As the deadline is tomorrow, I today got the seats of my pants dirty and went to the writing desk. In case of the EASA rejecting my proposal, feel free to contact me and to talk me into my writing the paper for your conference or publication … Continue reading

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Favorite writing culture and cyberpunk

The above picture is a clipping from a photography by Martha G. Tyler, which served as a frontispiece in ‘Writing Culture’ (↵Clifford & Marcus 1986). It shows ‘↑Stephen Tyler in the field’, concentrated on his writing, looking away from the world, and shielding his eyes from the light by a kerchief stuffed beneath the earpiece of his ↵matte black mirrorshades ;-) ↑Evans-Pritchard allegedly once voiced that anthropology was not so much a science, but an art. ↑Hortense Powdermaker stated that the anthropologist had no instrument, that she was her instrument herself. She did not think in terms of measuring instruments, … Continue reading

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online communities

  Now the website of my seminar ↑Onlinegemeinschaften [online communities] is online as well. Here’s the seminar’s English abstract:  The Internetinfrastructure is the basis for a whole range of sevices (like e.g. www, e-mail, IRC, IM, P2P, Usenet, ftp, etc.). This “new media”—mediators unknown before—do not only enable communication, but especially interpersonal and social interaction. If said interaction reaches a certain density, if the familiarity and mutual trust among the members of a group grows beyond a certain point, then something akin to social structure and culture begins to emerge—things anthropologists are interested in. Compared to the traditional “objects” of … Continue reading

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stability online

  The final draft of my paper ↑The stability of cyberspace [.pdf | 32KB], which will be published—this month, they say—in the Proceedings of the ↑Cyberspace 2005 Conference, is now online. If you’re interested, help yourself and consider the thing to be CC-licenced—same licence as this blog has. Here’s the paper’s somewhat self-aggrandizing and preposterous—blame my youthful levity—abstract:  The lack of a suitable understanding of reality experienced by human beings hampers the discourse on social and cultural phenoma triggered by information and communication technologies (ICTs). This lack generates misunderstandings which accumulate in the notion of ICT-induced realms as a Gegenwelt, … Continue reading

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computergames

  It’s up; the website of my seminar ↑Computerspiele [computergames], which I will celebrate during the upcoming term is online. The seminar’s complete reading list consists of texts which are available online. Full bibliographical references and links are at the site. Here’s the seminar’s English abstract:  With contemporary sociocultural anthropology’s opening-up towards modernity, commodities, their consumption, appropriation, and meaning in diverse cultural milieus and contexts came into focus. Computergames are a true global commodity which not only diffuses via container-shipment, but via the Internet, too—and they are by no means manufactured and played in Europe and North-America only. The artefact … Continue reading

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Favorite anthropology’s shades

Among the qualities which the issues anthropologists take up and belabour have, there is one which stings and delivers a lot of pain, again and again, during the whole process from shaping your project and defining the particular subject to writing the final text: No matter what topic you struggle with, sooner or later it appears to be integrally connected with a shipload of other issues and aspects. There is always the itch to scratch beneath the surfaces of this other aspects, to widely read around, to learn more new things. If you completely give way to this impulse you … Continue reading

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digital intifada, arabs, and aliens

  Just ↵as promised, my pal ↑Vít Šisler—lawyer, arabist, and anthropologist-in-disguise—now has done it and brought his fresh, new, and tremendously interesting articles online:  ↑Digital Intifada (↵Šisler 2006b) “examines political videogames produced by the Syrian company Afkar Media in Damascus, mainly their recent game Tahta al-Hisar (Under Siege) and puts them in a broader context of persuasive and serious games. It deals with the representation of the Other and Foreign in videogames, construction of the Arab and Islamic heroes and ongoing digital emancipation of the Near East.”  ↑In videogames you shoot Arabs or Aliens (↵Šisler 2006a) is an “interview with … Continue reading

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cyberanthropology—anthropology of cyberculture

↑BUDKA, PHILIPP AND ↑MANFRED KREMSER. 2004. “↑CyberAnthropology—Anthropology of CyberCulture” [.pdf | 715KB], in Contemporary issues in socio-cultural anthropology: Perspectives and research activities from Austria edited by S. Khittel, B. Plankensteiner and M. Six-Hohenbalken (eds.), pp. 213-226. Vienna: Loecker.  abstract: This article investigates the historical development, the major theories and the ethnographic domains of an anthropology of cyberculture. In doing so, the authors use Arturo Escobar’s influential paper on cyberanthropology, written in 1994, and connect potential research questions posed in this text with research projects recently conducted at the Viennese Department of Social and Cultural Anthropology. The authors conclude that the … Continue reading

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