gamer br

  ↑Gamer br [46:50min | .avi | 147.3MB] by Pedro Bayeux and Flavio Soares  is a Brazilian documentary about the game scene around here. It gives voice to gamers, producers, lanhouse owners, journalists, psychologists, anthropologists, politicians, government representatives and game enthusiasts about questions as professional gaming, market, ‘addiction’, piracy, policies of incentive, censorship and the so discussed ‘violence’ in games. [my emphasis] And finally it builds up to a very sensible discussion of ‘the virtual’. All in all I take Gamer br to be a kind of ethnological documentary. Just for the flavor, here are some snippets from the English … Continue reading

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gamer br

↓Gamer br [46:50min | .avi | 147.3MB] by Pedro Bayeux and Flavio Soares: is a Brazilian documentary about the game scene around here. It gives voice to gamers, producers, lanhouse owners, journalists, psychologists, anthropologists, politicians, government representatives and game enthusiasts about questions as professional gaming, market, ‘addiction’, piracy, policies of incentive, censorship and the so discussed ‘violence’ in games. [my emphasis] And finally it builds up to a very sensible discussion of ‘the virtual’. All in all I take Gamer br to be a kind of ethnological documentary. Just for the flavor, here are some snippets from the English subtitles: … Continue reading

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volkskunde vs. völkerkunde?

kulturwissenschaftliche technikforschung and cyberanthropology    Since quite a time [the first entry is dated 25 May 2005] there is a weblog called ↑Kulturwissenschaftliche Technikforschung published by the ↑Institut für Volkskunde of Hamburg University. The blog’s ↑about is quite enlightening, but unfortunately in German only. The about’s main arguments are culled from the ↑startpage of the Forschungskolleg Kulturwissenschaftliche Technikforschung‘s website. There’s an English version, too, and I take the liberty to quote from it extensively, especially as I second every argument given:  […] “Kulturwissenschaftliche Technikforschung” deals with the question of how—that is, in which ways and with which consequences—, but also … Continue reading

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anthropology’s fate?

Montgomery McFate’s article “Anthropology and counterinsurgency” re-triggered quite some debate within anthropology. See e.g. Dustin Wax’s entry at Savage Minds and the appending discussion [references below]. Now McFate has re-surfaced and last monday spoke at the Women in International Security Conference. UPI Correspondent Lucy Stallworthy has written an article on that, called ↑Experts apply anthropology to Iraq. Here’s a snippet:  […] Montgomery McFate, a research staff member at the Institute for Defense Analyses, argued for an increased understanding of the tribal nature of Iraqi society. She suggested this would benefit the U.S. forces by enabling them to adapt to the … Continue reading

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wikipedia on cyberanthropology

Call it vanity, utilitarian pragmatism, idealism, or anything in-between—the full spectrum is ready to be used for your judgement. Via the ↑Anthropological fields and subfields section of ↑Wikipedia’s article on anthropology I stumbled over the article ↑Cyber anthropology, which then only consisted of one sentence: “Cyber Anthropology is supposedly a field of Anthropology dealing primarily with computers in human society.”—but the article already had a horrific history of revisions and changes. Once it read: “Cyber Anthropology is different from the other fields of Anthropology because it has to do with the finding and searching of information using computers, rather than … Continue reading

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truck-canoe hybrids

  One of the key moments along my path ‘through’ sociocultural anthropology was when several years ago I listened to ↑Kurt Beck‘s presentation on the cultural appropriation of the diesel-engine in the Sudan (meanwhile published as ↵Beck 2001). Diesel-powered pumps finally replaced the saqiya, an ox-driven pump used for irrigating the fields located on the banks of river Nile. Later on followed ↵bedford’s metamorphosis: hotbeds of creativity—the appropriation of the truck in Sudan (↵Beck 2004), which inspired Gabriel Kläger’s website ↑Africars—the latter includes an ↑online version of the hotbeds of creativity featuring a ton of insightful pictures illustrating the inventions … Continue reading

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perfect imperfect

Well, ↑Jan Chipchase‘s twin weblogs ↑future perfect (work) and ↑present imperfect (play) aren’t a chaotic information’n’media dumpster like cyberpunk-luminary ↑Bruce Sterling’s weblog is, but I didn’t really get their gist yet, though. Nevertheless the blogs mediate the ambience and feeling of a distinctively different perspective upon technology and its appropriation in Asia. Beware: picture heavy.  ↑about future perfect: Future Perfect is about the collision of people, society and technology, drawing on issues related to the user research that I conduct on behalf of my employer—Nokia. ↑[…] ↑about present imperfect: Present Imperfect is a real web site detailing the lives of … Continue reading

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technotribe subculture

The TAZ carries an ↑article on anthropologist Anna Schöne, who does Ph.D.-level fieldwork on Berlin’s techno[music]-scene. This statement of hers caught my eye: “Das Spezifische an der Subkultur ist, dass sie das, was unsere Kultur ausmacht, bewusst macht, ausdrückt und in Begriffe und einen Stil bringt.” Crudely translated: Subcultures make aware what a given culture is composed of, mould it into concepts and styles—that is the specific aspect of subcultures. In a way this is true for the culture of gamemodding, too. via entry at 2R … Continue reading

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teaching computergames and online-community

My job here at the university forces me to teach at least two courses every term. Here’s what I am going to publicly babble about during the upcoming summer-term (24 April to 29 July 2006):  computergames With contemporary sociocultural anthropology’s opening-up towards modernity commodities, their consumption, appropriation, and meaning in diverse cultural milieus and contexts came into focus. Computergames are a true global commodity which not only diffuses via container-shipment, but via the Internet, too—and they are by no means manufactured and played in Europe and North-America only. The artefact computergame features a whole array of aspects which are worthwhile … Continue reading

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