Just a collection of helpful resources for Quake Champions, created by members of the community: The ↑Guide for Optimizing Fun in Quake Champions is a nicely done infographic pamphlet especially for those completely new to Quake games. Going more in-depth all the numbers: health, armor, speeds, weapon damage, and, and, and … are collected in the spreadsheet ↑Quake Champions—Quick Info. For information on improving and ensuring the technical performance of Quake Champions, Mike Martin’s ↑Gaming Guide for Quake Champions is the place to go. Beyond the technicalities there’s a lot more useful information on how to play Quake. Ever wondered … Continue reading
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A crouchsliding tutorial with keypresses visible, slow motion, freeze frames, and explanation in voiceover. The tutorial aims at conveying an understanding of the basic principles, and suggests ways to start. Step-by-step instructions are given, and quite some opportunities of where to practice the techniques are shown. … Continue reading
From Megahealth to Heavy Armor in a second or so, and more exploits of the strange qualities of the pots combined with Ranger’s Dire Orb. Going out of map and back, into closed areas, and instant teleports across whole maps. … Continue reading
Bridge to Rail is just one of the jumps in Quake Champions Anarki can do with a circlejump only. As there were quite some remarks towards that after the last video, here is a small collection of Anarki’s circlejumps – forward and backward, naturally. … Continue reading
The Bridge to Rail jump done backward and forward with all champions, without using their respective special abilities. Plus a tutorial on how to do it – with keypresses and speed visible, slow motion, and an explanation of the circlejump and strafejumping. In between a little reminiscence of Bridge to Rail in Quake Live and Quake 3 Arena. … Continue reading
The newly introduced Tri-Bolt and the Nailgun offer climbing techniques in Quake Champions – apart from Rocketjumping. So, in principle all kinds of trickjumping and DeFRaGgery pleasant are possible in Quake Champions. As of now Anarki, with his CPMA-like physics, seems best suited for tricking. Mind that Quake Champions is still in beta. Hence everything shown and said in this video might become subject to change until release. … Continue reading
The Quad Damage powerup can decide “Quake Champions” deathmatch. Hence it is most satisfying to frag the Quad carrier. You even are awarded with a medal called “Party Breaker.” So here is a montage of party breaking events on all three maps of the closed beta: Blood Covenant (newly envisioned dm6/Campgrounds), Ruins of Sarnath, and Burial Chamber. … Continue reading
Ten minutes of classic “Quake Live” Free for All deathmatch madness on the map “Hell’s Gate” (formerly Q3TOURNEY3). Featuring a nice comeback with some quite funny and/or epic moments in-between – my opinion. Before that not having played any Quake for ages quite shows. Disorientation, poor movement, no positioning, miserable aim, and general overstrain. But then I somehow get a tiny bit into it again … Shoutouts and thanks go to muckyman and the whole posse of “Ye Olde Sweaty Sock” – more of a pub than a server – who still are willing to play with me. Am … Continue reading
On 26 February 2013 TV2 of Denmark needed a backdrop for a report on the current conflict in Syria. As it seems someone at the station searched the web for a suitable picture and hit upon a beautiful vista of the old city of Damascus. But the picture shows Damascus as it most probably has looked during the time of the ↑third crusade (1189-1192). Above that the picture doesn’t depict anything from the empirical world, but is a still from the computer game ‘↵Assassin’s Creed‘ (Ubisoft Montreal 2007). Quite tell-tale is the wooden beam attached to the minarett at the … Continue reading
Here is yet another example from the ↵games with defects: ↑PlaygroundPong. From ↑the documentation: PlaygroundPong is a proof of concept for inverting Avatar & Playground. The player cannot move the paddles at all like in a regular Pong game. The ball seems to move from side to side but clearly it does not! The player cannot identify with the avatar (playing object), he or she has to get to terms with moving the background (from left to right, right to left, top to bottom and bottom to top) in order to bring the paddles in a position where they manage … Continue reading