A crouchsliding tutorial with keypresses visible, slow motion, freeze frames, and explanation in voiceover. The tutorial aims at conveying an understanding of the basic principles, and suggests ways to start. Step-by-step instructions are given, and quite some opportunities of where to practice the techniques are shown. … Continue reading
Tag Archives: tricking
From Megahealth to Heavy Armor in a second or so, and more exploits of the strange qualities of the pots combined with Ranger’s Dire Orb. Going out of map and back, into closed areas, and instant teleports across whole maps. … Continue reading
Bridge to Rail is just one of the jumps in Quake Champions Anarki can do with a circlejump only. As there were quite some remarks towards that after the last video, here is a small collection of Anarki’s circlejumps – forward and backward, naturally. … Continue reading
The Bridge to Rail jump done backward and forward with all champions, without using their respective special abilities. Plus a tutorial on how to do it – with keypresses and speed visible, slow motion, and an explanation of the circlejump and strafejumping. In between a little reminiscence of Bridge to Rail in Quake Live and Quake 3 Arena. … Continue reading
The newly introduced Tri-Bolt and the Nailgun offer climbing techniques in Quake Champions – apart from Rocketjumping. So, in principle all kinds of trickjumping and DeFRaGgery pleasant are possible in Quake Champions. As of now Anarki, with his CPMA-like physics, seems best suited for tricking. Mind that Quake Champions is still in beta. Hence everything shown and said in this video might become subject to change until release. … Continue reading
[abstract:] Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive ‘shadow’ economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of … Continue reading
Here is a snippet from the recent ↑interview with William Gibson, which Bryan Alexander (who ↵pointed me to it) ↵liked especially: It’s harder to imagine the past that went away than it is to imagine the future. What we were prior to our latest batch of technology is, in a way, unknowable. It would be harder to accurately imagine what New York City was like the day before the advent of broadcast television than to imagine what it will be like after life-size broadcast holography comes online. But actually the New York without the television is more mysterious, because we’ve … Continue reading
It seems like ↑just.be in meatspace somehow ran into Thomas ‘↑Panter‘ Pilger, who in 1997 “spread throughout the ↑COMPET-N tables like a plague. By August, he was the first to do the third ↑DOOM 2 episode (Map 21-30) on Nightmare skill and was primed for the ultimate DOOM 2 honor, DOOM 2 Schwarzenegger. Almost a year in the making, Thomas ‘Panter’ Pilger finally achieved the impossible by recording all 32 maps of DOOM 2 on Nightmare skill in one demo in 49:49.” ↑John Romero‘s reaction to Panter’s feat: “I grabbed the demos and I’ll run them as soon as I … Continue reading
With the ↵Fighternight 9 approaching I definitely should have other things on my mind. Namely, ordering the parts of my godbox so that there will be a chance of them arriving in time, and doing some ↑deathmatching in “↑Quake III Arena“ (Q3A), in spite of training ↵trickjumping moves. But somehow I can not help going on with my ↵strafing musings … When trying to accomplish ↵thick participation as the core methodological approach to the field, at every stage you have to decide how deeply to immerse yourself. Apprenticeship and acquiring ↵embodied knowledge are indespensable to a certain degree, I … Continue reading
wikipedia as a field medium—the case of the DeFRaG mod Still I am preoccupied with writing my article on “The playful appropriation of gamespace—From skilful playing to gamemodding and back again,” or so. A bit late, you may say, as the article is due in two weeks already [Yes, Mr Chair of Anthropology, Sir, I am also going to prepare that presentation you invited me for, in time ;-) But, as you know, I am—just like you—more prone to the hands-on things, than to theoretical write-ups. Erh … which doesn’t show up prominently in my publications till now, I know.], … Continue reading