id tech 5

  Yesterday ↑Engine John himself appeared at Apple’s WWDC07 and for the first time presented his next generation wizardry ↑id Tech 5. Carmack showed off a short technology demonstration—allegedely handling some20GB of textures—, but didn’t say much beyond the ↑official press release:  The ground breaking technology unveiled today will power id’s new internally developed game and will be available for licensing to third parties. The new id rendering technology practically eliminates the texture memory constraints typically placed on artists and designers and allows for the unique customization of the entire game world at the pixel level, delivering virtually unlimited visual … Continue reading