lem
Last monday, 27 March 2006, world renowned science fiction writer Stanislaw Lem died at age 84 in Krakow, his home city. When I was a teenager, every day right after school I stalked the book joint at the station … Continue reading →
Last monday, 27 March 2006, world renowned science fiction writer Stanislaw Lem died at age 84 in Krakow, his home city. When I was a teenager, every day right after school I stalked the book joint at the station … Continue reading →
Just ↵as promised, my pal ↑Vít Šisler—lawyer, arabist, and anthropologist-in-disguise—now has done it and brought his fresh, new, and tremendously interesting articles online: ↑Digital Intifada (↵Šisler 2006b) “examines political videogames produced by the Syrian company Afkar Media in Damascus, … Continue reading →
The “Bundeszentrale für politische Bildung” has a quite interesting ↑Dossier Computerspiele [in German] online. via e-mail from just.be—tnx!
Continue reading →Hell, am I backward! And—concerning everything connected to ICTs—Scandinavia has its nose way up front, as usual. ↑2R just hinted me via e-mail—tnx a lot, man—to a paper by Olli Sotamaa: ↑SOTAMAA, OLLI. 2003. ↑Computer game modding, intermediality and participatory … Continue reading →
The reason for the literature spree of the recent days is my planning of the two courses ↵on computergames and online-communities I will teach during the upcoming term. In the wake of that I updated, ‘enhanced’, and reformatted my ↵online … Continue reading →
↑BUDKA, PHILIPP AND ↑MANFRED KREMSER. 2004. “↑CyberAnthropology—Anthropology of CyberCulture” [.pdf | 715KB], in Contemporary issues in socio-cultural anthropology: Perspectives and research activities from Austria edited by S. Khittel, B. Plankensteiner and M. Six-Hohenbalken (eds.), pp. 213-226. Vienna: Loecker. abstract: This … Continue reading →
↑SMITH, JONAS HEIDE. 2002. ↑Computer game research 101: A brief introduction to the literature. ↑Game Research, December 2002. abstract: A few years ago there wasn’t much to talk about. Now, however, computer game research is booming resulting in common terminology, … Continue reading →
↑MORRIS, SUE. 2004. ↑Co-creative media: Online multiplayer computer game culture. ↑Scan: Journal of media arts culture ↑1(1). abstract: As a new and emerging research area, computer games demand the development of new theoretical frameworks for research and analysis. In addition … Continue reading →
AU, WAGNER JAMES. 2002. ↑Triumph of the mod: Player-created additions to computer games aren’t a hobby anymore—they’re the lifeblood of the industry. ↑Salon.com. 16 April 2002.
Continue reading →↑JANSZ, JEROEN AND LONNEKE MARTENS. 2005. ↑Gaming at a LAN event: the social context of playing video games. [.pdf | 235KB] ↑new media & society ↑7(↑3):333-355. abstract: An exploratory survey was undertaken about the appeal of playing video games at … Continue reading →