a cyberanthropologist’s reflections on e-sports At a tremendous pace computergames and gaming-culture get more and more attention and coverage by ‘traditional’ electronic and print mass media. More and more institutions of said media take computergames to be a serious and worthwhile topic. A sure sign for them becoming integrated into mainstream contemporary culture, loosing the air of an initiated-youths-only subcultural thing. Simultaneously media-coverage of game-issues step by step drifts away from the purely negative and dystopian towards the more differentiated and sometimes utterly positive. As mainstream contemporary culture is embedded into a transnational economical system, this spreading of … Continue reading
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cultural difference on intercultural persistent state worlds Alan Meades, a Masters-degree (Electronic Arts) student at Middlesex University (UK) does post-graduate research in cyberanthropology: “This study aims to verify if players originating from geographically and culturally different backgrounds exhibit different game preferences, and therefore behaviour within Massively Multiplayer Online games. This study focuses specifically on Square-Enix’s Final Fantasy XI because of the design of the server infrastructure, and the resultant feature that each server is shared with people from many cultures and nations. […]“ On his website Alan hosts an according online-survey, both in English and Japanese language! When I hit … Continue reading