The Bridge to Rail jump done backward and forward with all champions, without using their respective special abilities. Plus a tutorial on how to do it – with keypresses and speed visible, slow motion, and an explanation of the circlejump and strafejumping. In between a little reminiscence of Bridge to Rail in Quake Live and Quake 3 Arena.
The newly introduced Tri-Bolt and the Nailgun offer climbing techniques in Quake Champions – apart from Rocketjumping. So, in principle all kinds of trickjumping and DeFRaGgery pleasant are possible in Quake Champions. As of now Anarki, with his CPMA-like physics, seems best suited for tricking. Mind that Quake Champions is still in beta. Hence everything shown and said in this video might become subject to change until release.
The Quad Damage powerup can decide “Quake Champions” deathmatch. Hence it is most satisfying to frag the Quad carrier. You even are awarded with a medal called “Party Breaker.” So here is a montage of party breaking events on all three maps of the closed beta: Blood Covenant (newly envisioned dm6/Campgrounds), Ruins of Sarnath, and Burial Chamber.
The most ferocious weapon in “Playerunknown’s Battlegrounds!” This is actual online gameplay (nothing staged, never met the other player before), enhanced with music and sound effects – purely for entertainment purposes. In “Battle Royale,” both the novel (Takami 1999) and the movie (Fukasaku 2000), early on it is made clear that the contestants will “end up with a randomly selected weapon.” In the movie the Training Video Girl adds, “Not everyone will get a gun or knife! You might get lucky, and you might not.” Shuya Nanahara, #15, draws the big lot: “What’s this? I can’t fight with a pot lid!” … at least I got the pan itself, not merely the lid, leading up to the most absurd chase through the Battlegrounds yet – methinks.
Ten minutes of classic “Quake Live” Free for All deathmatch madness on the map “Hell’s Gate” (formerly Q3TOURNEY3). Featuring a nice comeback with some quite funny and/or epic moments in-between – my opinion. Before that not having played any Quake for ages quite shows. Disorientation, poor movement, no positioning, miserable aim, and general overstrain. But then I somehow get a tiny bit into it again … Shoutouts and thanks go to muckyman and the whole posse of “Ye Olde Sweaty Sock” – more of a pub than a server – who still are willing to play with me. Am just feeling comfortable with you, mates.
In the voiceover commentary I explain the Free for All gamemode, and a bit about Quake Live in general. For an introduction to the whole depth of Quake Live/Quake 3 Arena kindly consult Yakumo’s The Ultimate Quake Live Guide
Credits: I used an intro template by RavenProDesign.com The match was recorded as a Quake Live replay (demo), then with Shadowplay, edited with Sony Vegas Pro 13. Voicover recorded with Audacity.
System Specs: i7 5960X @ 4.2GHz (OCed) | Corsair Hydro H110i GTX | Asus ROG Rampage V Extreme | 32GB DDR4 Corsair Dominator Platinum | SSD 1: Intel 750 Series 400GB PCIe | SSD 2: Samsung 850 EVO 1TB SATAIII | HDD: WD Black WD6001FZWX 6TB SATAIII 7200 | Asus ROG Matrix GeForce GTX980Ti Platinum | be quiet! Dark Power Pro 11 850 modular Platinum | Corsair Obsidian 750D
On his fully equipped “Monster” hoverboard Mike, the teenage werewolf, speeds through “Transylvania,” the October 2016 version of “Subway Surfers”. Under a full moon von Frankenstein’s creature is close on his heels while Mike collects the last remaining ghosts of the weekly hunt. This Let’s Play video is meant as a showcase of version 1.62.1 … a bit spiced up with material matching the theme and ambience. Namely scenes from the movie “Frankenstein Meets the Wolf Man” (1943), the first of a series of so-called “ensemble” monster films doing crossovers by combining characters from several film series. The movie is public domain and can be found e.g. at The Internet Archive. Also appearing are drawings and paintings (public domain, too) by 19th-century German Romantic landscape painter Caspar David Friedrich (1774-1840), generally considered the most important German artist of his generation – and tremendously influential on the design of movie-sets and all kinds of pop-culture artefacts. The early monster-crossover movies almost immediately got spoofed by several “Abbott and Costello” comedy films – in the first, “Abbott and Costello Meet Frankenstein” (1948) the pair encounters the Wolf Man, Frankenstein’s monster and Count Dracula. In the 1960s according TV-series followed: “The Munsters” (1964-1966) and “The Addams Family” (1964-1966). Contemporary visions and ideas of Halloween costumes and themes, and of course the design of this version of “Subway Surfers,” all are legacy to the monster crossovers of the 1940s. The whole concept and its heritage finally was brought full-circle and upon literary heights by Alan Moore’s outstanding graphic novel “The League of Extraordinary Gentlemen”.
Just a short Teaser Trailer for the full video “20 Minutes in Transylvania,” a Subway Surfers Let’s Play.
“Subway Shenanigans” is a montage of stunts and trickjumps done in “Subway Surfers,” the popular endless runner mobile game. You will see all 52 characters available in the game until today, performing jumps you may not have seen before. Also featured are the x94 and x104 multipliers and rare events like doubled-up superjackpots from Mystery and Super Mystery Boxes. All was done in vanilla “Subway Surfers” as furnished by Kiloo and SYBO Games – no cheat, crack, or hack was employed. Special thanks go to Shaheer Ahmed who explained to me how to get the x104 multiplier. Having said that: Greetings to the “Subway Surfers” community in all the facebook groups! :o)
Apart from the original music from the game you will hear “Hyperfun” and “Quirky Dog” by Kevin MacLeod (http://incompetech.com) and licensed under Creative Commons: By Attribution 3.0 License (http://creativecommons.org/licenses/by/3.0/), “Cartoon Bank Heist Sting” and “Sour Tennessee Red Sting” by Doug Maxwell, and “Big Swing Band” by Audionautix.
Unfortunately I got a daytime job. That’s unfortunate—in a way, granted—’cause ‘Grand Theft Auto V’ (GTA5) for PC finally hit the storeshelves yesterday. Just returned from the store a minute ago and unpacked the thing. As you can see above till now Rockstar has done everything right. You get a fine box and not some cheap plastic DVD sleeve from the dumpster, as usual. And of course there’s the printed map of Los Santos … and seven, yes seven DVDs. I’ll shove the first one into my machine in a second. Around the web since yesterday there are horrible stories about installation problems. Well, let’s see …
Update: The whole installation process took a bit more than four hours, including the download of the 5GB patch. Then the game started up smoothly, runs flawless like a charm [nothing of all the stories flying into every direction on the net happened—quite to the contrary, it was the smoothest installation process of a triple-A title on my machine], looks absolutely incredible, gives me decent fps, and already is addictive. The atmosphere and the narration’s dramatics are just perfect. Controls and cameras are fine, too—until now I like the car steering even better than in IV.