keyboard

Since already several years the casemod-movement [that is the hardware-modification scene] has powerfully whiplashed back into the hardware-manufacturing industry. The feedback out of the rows of the ‘end-users’ stemming from their creativity in the appropriation of computer hardware gave birth to a whole new branch of hardware-/parts-, and peripherals-producers and retailers. Again the main thrust to this development is the computergames-market. The man-machine interfaces obviously are crucial to gaming, so little wonder that new designs, or even innovations pop up in said sector. Interestingly enough the industry’s strategy is not to invent completely new kinds of input-devices, but to modify … Continue reading

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payne on air

↑Deutschlandradio aired a small ↑feature on cyberspace and computergames [.mp3 | 1.1MB | 4.42min | in German] which has Max Payne as a starting point for a short discussion of ↵FPS and violence. In the feature Matthias Mertens, post-doc at the ↑Zentrum für Medien und Interaktivität ['Center for Media and Interactivity' in Gießen, Germany. See a presentation by Mertens at netzspannung's ↑playing media] starts to ‘speak pro FPS’. Mertens sees Max Payne as a ‘culturally relevant expression’, just like movies are or can be. He goes on stating that we have no problem with accepting a movie by Quentin Tarantino … Continue reading

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moon

 Sometimes when I walk home in the evening, crossing the river I stop midbridge and wonder at the moon. Then, for a few minutes, I try to really become conscious of the fact that exactly one dozen men already walked around up there. By ‘becoming conscious’ I mean trying to think about the men on the moon in exactly the same way I think about the people walking on the bridge I am right now standing on. To develope the same stance. And I rarely succeed—and if, then only for a few moments of pure understanding. Suddenly it’s gone again … Continue reading

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parkour

There is a new sport coming from France which perfectly illustrates what I meant by playful ↵appropriation by mastership. It’s called ↑le Parkour. From the ↑tutorial we learn: It’s a melting pot of gymnastic, rock climbing, trekking, martial arts for the philosophy, snowboard for the fun, and athletism. [...] Put your physical capacity on obstcales which are not made for it and where the movement is necessary this is the parkour. [...] Be careful with the police. They are quite cool over here but we don’t know about your country [...] Please respect the people and the city. Nevertheless the … Continue reading

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african village

German sociocultural anthropology indeed is engaged in contemporary issues! On 4th of July 2005 the authors Prof. Dr. Nina Glick Schiller, Dr. Data Dea, and [my friend! :-)] Markus Höhne (Ph.D. candidate) have submitted a report to the ↑Max Planck Institute for Social Anthropology (Halle/Saale Germany) called: ↑“African Culture and the Zoo in the 21st Century: The ‘African Village’ in the Augsburg Zoo and Its Wider Implications” [↑deep link .pdf | 1.6MB] The report (48 pages—in English) is based on ethnographic fieldwork at said zoo during the four days of the event. The executive summary: The announcement by the zoo … Continue reading

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DGV05: internet and anthropology

The Internet and sociocultural anthropology—continuities and breaches A review of approaches to cyberanthropology by ↑Nils Zurawski It took nearly ten years from the ↵Welcome to Cyberia to the ↵Cyberidentities at War. During those ten years the Internet changed from hackers’ and specialists’ playground to common medium. Ten years during which the amount of research on (culturally informed) identities on the net increased steadily. Coexisting, independent from each other, and sometimes as continuations there were smaller and larger projects now and again—dealing with the phenomenon of identity on the net / in cyberspace. As the whole field of activity still being … Continue reading

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liquid ragdoll

  I am not sure what it is, ↑fquadr.at has put online [↑mirror 1 | ↑mirror 2 | ↑mirror 3], or what to make of it—but it is ingenious, surreal, and a great demonstration of ↑ragdoll physics—see the paper ↑Advanced Character Physics by Thomas Jakobsen, onto which the endlessly falling mannequin is based. And it is nicely complemented by the ↑liquid man by ↑Aaron Clinger. ragdoll via fquadr.at | liquid man via entry at boingboing … Continue reading

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appropriation by mastership

When I visited my first ↵LAN-party, the ↑Gameparade back in 2002, the first thing that struck me was that all the common clichés of ‘the dedicated computergamer’ did not at all live up to empirical evidence. During the three days I only spotted two overweight pimpled ↵nerds among the 558 attendees. In consequence the rest of the pack consisted of ‘normal youths’ with an articulate tendency towards the sporty type. This in collusion with everybody’s main interest there—to play together—resulted in a ‘side-event’. The LAN-party was situated on a large school’s premises, the gym converted to something resembling mission control … Continue reading

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