stigma computer game

In my view the witchcraze against computer games and their “lethal potential” yet again is an instance of ↵virtualism, but rationality and competence indeed rise their ugly heads against it. [This entry is mainly for the German speaking readers—I beg your pardon.] The above YouTube video by Matthias Dittmayer has been uploaded two weeks ago and meanwhile has been viewed close to 230,000 times. It uncloaks a whole series of fatal errors and simply wrong facts in several television programs of the German national television channels. The central issue of those programs? “Killer games”. Long before preparing and uploading his … Continue reading

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virtualism in the print news

Within the scope of the “↑Journée d’études “Communautés virtuelles”“ just two weeks ago, on 09 November 2007, I presented a paper called “Material culture and social interaction online: The reality of the virtual” at the Université Marc Bloch, Strasbourg. Besides other things I talked a bit about my idea of “↵virtualism“. ↑Klaus Schönberger, who was in the audience and later in the day delivered a lecture himself, asked who in particular I thought the “virtualists” were. I refrained from calling names and tried to give an a bit abstract description as an answer. Now, Klaus, here is an example.  In … Continue reading

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simpsonized culture

  Rarely do I post pictures of myself, but this occasion just was too outstanding as to allow it to get lost in the darkness of history. Above you can see myself—to the far right—giving a lecture on “The Evolution of Cyberculture” at the University of Springfield. At the moment of the snapshot I was focussing on the transition from two to three dimensions. In order to be able to give that lecture I had to evolutionize myself by means of the ↑Simpsonizer. … Continue reading

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journals on computer games and culture

“↑Eludamos: Journal for Computer Game Culture“  ELUDAMOS is an international, multi-disciplined, biannual e-journal that publishes peer-reviewed articles that theoretically and/or empirically deal with digital games in their manifold appearances and their sociocultural-historical contexts.  ELUDAMOS positions itself as a publication that fundamentally transgresses disciplinary boundaries. The aim is to join questions about and approaches to computer games from decidedly heterogeneous scientific contexts (for example cultural studies, media studies, (art) history, sociology, (social) psychology, and semiotics) and, thus, to advance the interdisciplinary discourse on digital games. This approach does not exclude questions about the distinct features of digital games a an aesthetic … Continue reading

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cry for mod

  Since the day before yesterday I know why by default I am running Windows and not ↑some predator, ↑or a penguin, and why I have got such an ↵ogre of a machine—“↑Crysis“ is the undisputable reason. Although I followed the game’s history since it was announced, I didn’t get around to download the free demo, which is available since 26 October 2007, earlier. So I was a tad late, nevertheless the impact was instantaneous … graphics, physics and gameplay blew me away—to me it’s the greatest computer game experience since “↑Half-Life 2“ (HL2).  Official US-release is today, for Europe … Continue reading

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