watterson on comics

[Jake Rossen:] Where do you think the comic strip fits in today’s culture? [↑Bill Watterson:] Personally, I like paper and ink better than glowing pixels, but to each his own. Obviously the role of comics is changing very fast. On the one hand, I don’t think comics have ever been more widely accepted or taken as seriously as they are now. On the other hand, the mass media is disintegrating, and audiences are atomizing. I suspect comics will have less widespread cultural impact and make a lot less money. I’m old enough to find all this unsettling, but the world … Continue reading

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joost swarte interview

↑The Comics Journal just republished online a ↑long interview which Daniel Peniston and Kim Thompson did in 2006 with Dutch comic book legend ↑Joost Swarte. The interview not only shows what a Renaissance man Swarte is, but there also are discussed e.g. architecture, theatre, and the Clear Line aka ligne claire, originally Klare lijn as coined by Swarte. A fine companion piece on the latter subject is Paul Gravett’s ↑Hergé & The Clear Line. … Continue reading

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infiltration

my first ↑vig! The good Evil Doctor to be seen here just recently found out that his newest invention, the death-ray, is just perfectly suited for joining aquatic cartilage and human tissue. While welding the head of a ↑Galeocerdo cuvier upon his latest victim, the latter’s comrades have discovered a sneaky path into his well secured laboratory …     It’s not a mere tradition but a rule that supervillains, ↑mad scientists in particular, build their secret hide-outs and laboratories within or right above active volcanoes at the brink of eruption. In sharp contrast to public opinion this has significant … Continue reading

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style

In respect to their graphical style computergames and their modifications can be sorted into a continuum ranging from photorealism to uttermost graphical abstraction. Most of the ↵mods created by members of the ↵MP-community are located towards the middle of the continuum—maybe with a slight tendency in the direction of photorealism. This may well be determinated to a certain degree: Firstly the original MP-games are located near the same spot. And the majority of the modders seems to be inclined to emulate the style of the creators of the original game. The ↑official modding tutorials by ↑Remedy of course suggest exactly … Continue reading

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polar payne

↑Maddieman [aka Jonathan Hallier]. 2003. Polar Payne. mod-type: total_conversion release date: 18 August 2003 release package: PolarPayne.zip [44MB] package contains: Polar Payne.mpm [54MB] | Manual.pdf [396KB] | readme.txt [2KB] | ↵Dinky.avi [9MB] download: ↑at filefront accompanying readme.txt: ================================== Polar Payne ================================== This is the final version of Polar Payne, bugs and all; and it is highly unlikely that any further re-releases will be available. No serious plans for a sequel are in the works at present. You’ll need Adobe Acrobat Reader in order to open the full Instruction Manual, which is in PDF format. You can download this for free … Continue reading

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