tri-bolt and nailclimbing

  The newly introduced Tri-Bolt and the Nailgun offer climbing techniques in Quake Champions – apart from Rocketjumping. So, in principle all kinds of trickjumping and DeFRaGgery pleasant are possible in Quake Champions. As of now Anarki, with his CPMA-like physics, seems best suited for tricking. Mind that Quake Champions is still in beta. Hence everything shown and said in this video might become subject to change until release. … Continue reading

Share

party breaker

  The Quad Damage powerup can decide “Quake Champions” deathmatch. Hence it is most satisfying to frag the Quad carrier. You even are awarded with a medal called “Party Breaker.” So here is a montage of party breaking events on all three maps of the closed beta: Blood Covenant (newly envisioned dm6/Campgrounds), Ruins of Sarnath, and Burial Chamber. … Continue reading

Share

at hell’s gate

  Ten minutes of classic “Quake Live” Free for All deathmatch madness on the map “Hell’s Gate” (formerly Q3TOURNEY3). Featuring a nice comeback with some quite funny and/or epic moments in-between – my opinion. Before that not having played any Quake for ages quite shows. Disorientation, poor movement, no positioning, miserable aim, and general overstrain. But then I somehow get a tiny bit into it again … Shoutouts and thanks go to muckyman and the whole posse of “Ye Olde Sweaty Sock” – more of a pub than a server – who still are willing to play with me. Am … Continue reading

Share

damascus it is

On 26 February 2013 TV2 of Denmark needed a backdrop for a report on the current conflict in Syria. As it seems someone at the station searched the web for a suitable picture and hit upon a beautiful vista of the old city of Damascus. But the picture shows Damascus as it most probably has looked during the time of the ↑third crusade (1189-1192). Above that the picture doesn’t depict anything from the empirical world, but is a still from the computer game ‘↵Assassin’s Creed‘ (Ubisoft Montreal 2007). Quite tell-tale is the wooden beam attached to the minarett at the … Continue reading

Share

moving the map

Here is yet another example from the ↵games with defects: ↑PlaygroundPong. From ↑the documentation: PlaygroundPong is a proof of concept for inverting Avatar & Playground. The player cannot move the paddles at all like in a regular Pong game. The ball seems to move from side to side but clearly it does not! The player cannot identify with the avatar (playing object), he or she has to get to terms with moving the background (from left to right, right to left, top to bottom and bottom to top) in order to bring the paddles in a position where they manage … Continue reading

Share

games with defects

While attending the ↑Third Annual Conference of the Gesellschaft für Fantastikforschung (↑GFF), at the University of Zurich I got to know ↑René Bauer, a game designer who teaches at the Hochschule der Künste in Zürich (↑ZHdK). He showed us quite some of the projects done by his students—see yourself at ↑and-or—wonderful, fantastic, up to absolutely hilarious. I especially like the idea of creating computer games with built-in gameplay defects which are making you think. Take for example ‘↑laichenberg‘, a first-person shooter which was advertised as being ‘more realistic than doom3, unreal etc.’  With the graphics craze of the last decade … Continue reading

Share

frags with love

  ‘Im just five hours old … Truly beautiful to behold …’ Fresh from the mint, here is KerLeone’s very first frag movie—high quality definition, editing, and frags, plus a gorgeous soundtrack. It was he, my old on- and offline pal, who brought me to ↑Quake more than a decade ago … and it took him that long to create a frag movie :) Enjoy! … Continue reading

Share

evil overlord workstation

Way back in 2008 I reported on attempts to cyberpunkify ergonomic solutions for computer workplaces: see ↵laid back and ↵laid back flagship. Now MWE Lab has driven it to new heights in every respect … the ↑Emperor 200 comes with a lavish price-tag of $45,000. Roberto Baldwin at Wired’s Gadget Lab ↑has commented perfectly: Upon sitting in the Emperor 200, users tap on the touchscreen to lower the monitors and nestle themselves into a computing bubble worthy of a Bond villain. Because each workstation is built to order, MWE labs can customize each installation to handle different computing platforms, even … Continue reading

Share

scrolls duel

The patent portfolio battles between Apple on the one side and Samsung, Google, and whomyouhave on the other sides, are all over the news. Within the gaming industry since some months there is a disturbing trademark battle on, too. It has its fun sides, but is a more serious and deep-probing issue than I first thought. At the core is a dispute between the companies ↑Mojang and Zenimax/Bethesda over the use of the word ‘Scrolls.’     Mojang is the company of ↑Markus “Notch” Persson, the creator of the indie cult title ↑Minecraft. ↑Bethesda Softworks is the developer and publisher … Continue reading

Share

life and live

In a way ‘↑Second Life‘ (SL) is the online analogon to a social club of sorts—“↑Quake Live“ (QL) in turn emulates a boxing gym, or any other sports club centred around a competitive pastime. In the end both of course are social institutions, but differ in terms of qualities, differ in culture. … Continue reading

Share