Games without frontiers—war without tears
Computer games as a sociocultural phenomenon
In Germany a new academic book on computergames is in the making. Here is an excerpt from the ↑call for papers:
Even in the academic analysis the surely relevant, though by no means sufficient concentration on the link between computer games and violence is dominant. Up to now only few studies have offered a contextualizing view of the political, aesthetic, narratologic, economic, historic aspects with regard to their mutual connection.
Accordingly this volume is meant to become an extensive account of the phenomenon “computer games” with all its different genres. The various perspectives of analyses (aesthetics, economy, narratology, etc.) will thus provide the reader with a sound insight into the subject.
As I understand the matter, texts are welcome in English and German language.
via ludology and entry at academic gamers