Day: November 21, 2005

  • fun

    After last year’s excellent Rules of play (↵Salen & Zimmerman 2004) now everybody recommends:  KOSTER, RAPH. 2005. A theory of fun for game design. Scottsdale, Arizona: Paraglyph Press.  For background information see the according ↑entry at game matters with extensive comments, and ↑Conversation with Raph Koster by Celia Pearce. And if we’re talking about ‘definitive’…