fun

After last year’s excellent Rules of play (↵Salen & Zimmerman 2004) now everybody recommends:  KOSTER, RAPH. 2005. A theory of fun for game design. Scottsdale, Arizona: Paraglyph Press.  For background information see the according ↑entry at game matters with extensive comments, and ↑Conversation with Raph Koster by Celia Pearce. And if we’re talking about ‘definitive’ books on computergames, here’s a hint: Chris Crawford’s classic ↑The art of computer game design is online already since 1997. Just to round it up, the ludologist ↑points to ↑The evolution of gaming: computers, consoles, and arcade, another take on game history. And then, academics … Continue reading

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