Day: November 21, 2005
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fun
After last year’s excellent Rules of play (↵Salen & Zimmerman 2004) now everybody recommends: KOSTER, RAPH. 2005. A theory of fun for game design. Scottsdale, Arizona: Paraglyph Press. For background information see the according ↑entry at game matters with extensive comments, and ↑Conversation with Raph Koster by Celia Pearce. And if we’re talking about ‘definitive’…