world’s greatests—cpl world tour 2005 finals

a cyberanthropologist’s reflections on e-sports At a tremendous pace computergames and gaming-culture get more and more attention and coverage by ‘traditional’ electronic and print mass media. More and more institutions of said media take computergames to be a serious and worthwhile topic. A sure sign for them becoming integrated into mainstream contemporary culture, loosing the air of an initiated-youths-only subcultural thing. Simultaneously media-coverage of game-issues step by step drifts away from the purely negative and dystopian towards the more differentiated and sometimes utterly positive.     As mainstream contemporary culture is embedded into a transnational economical system, this spreading of … Continue reading

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my daily routine of doing thick participation online

  While currently reading and rereading all kinds of articles on research methods online it came to my awareness that I till now did not document my daily routine of doing thick participation online and ‘inside’ the ↵MP-community. Of course, just as in an offline-context, fieldwork of the sociocultural anthropological kind requires flexibility and going with the flow of events. Hence my daily routine can only constitute a rough skeleton, a guideline which generates some structure concerning my doing. Not surprisingly my ‘day in the field’ starts with firing up my computers. Two machines to be exact, a laptop and … Continue reading

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max payne related machinima

As a result of my fighting hard against the virulent ↵wandering astray online—the getting lost in the cyber trenches—I finally started to fill up the ↵machinima-section of my collection of artefacts created by members of ‘my cyberian tribe’, the ↵MP-modding community. As everything around here inside my anthropologist’s hut online, the section still is very much ↵WIP, but I am dedicated to not let the work on it idle again. … Continue reading

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