unrealart

  Besides the ↵White Room there now is yet another fine instance of the appropriation of computergames by fine art, Alison Mealey’s ↑Unrealart:  All artworks have been created using data from the game “Unreal Tournament”.    Each image represents about 30 mins of gameplay in which the computers AI plays against itself, there are 20-25 bots playing each game.    The Bots play custom maps I create. Each map has been pathed so that the bots have a rough idea of where to go in order to create the image I want.    I log the position (X,Y,Z) of each … Continue reading

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play and violence

  ↑Static, the ↑London Consortium‘s online journal, ↑aims at initiating “interdisciplinary intellectual debate about paradoxes of contemporary culture, Static presents contributions from an international team of academics, artists and cultural practitioners.” The ↑first issue‘s core topic was play and violence—the ↑editorial sounds very promising:  During the month of July 2005, the London Consortium organised a conference on the theme of “Playtime”. This event, which took place at the ICA, was an opportunity for a team of international scholars and artists to discuss the theme of playtime in relation to sports, video games, films, art, and other forms that play can … Continue reading

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