Each image represents about 30 mins of gameplay in which the computers AI plays against itself, there are 20-25 bots playing each game.
The Bots play custom maps I create. Each map has been pathed so that the bots have a rough idea of where to go in order to create the image I want.
I log the position (X,Y,Z) of each player each second using a mutator I created, I also log the position of a death. I then run my own code written in processing to create postscript files of that match.
Every image represents 1 full game, and the position of the dots or lines reflects the position of a player at a given time.
Obviously Alison is not ‘just’ an artist, but at the same time a full-blown gamemodderess. In best modder-spirit she shares her achievements, as besides showing off the beautiful pictures she has created, there are sections at there website which feature an explanation of the creation-↑process, ↑tutorials, tool-↑downloads, and the project’s ↑history. Head over to Alison’s blog ↑thinking and follow what becomes of the project. [see also ↵garry’s mod]
via entry at digital genres