I couldn’t yet find the full ↑Gibson-interview or a copy of the October 1992 issue of “Details” magazine—where the quote I preyed on for ↵feedback stems from—but ↑The Blade Runner FAQ ↑helped out and furnished one more paragraph: Years later, I was having lunch with Ridley [Scott], and when the conversation turned to inspiration, we were both very clear about our debt to the ↑Metal Hurlant [the original ↑Heavy Metal magazine] school of the ’70s—↑Moebius and the others. But it was also obvious that Scott understood the importance of information density to perceptual overload. When ↑Blade Runner works best, it … Continue reading
Monthly Archives: September 2006
sf affecting rl Concept art for ↑“Blade Runner“ by ↑Syd Mead, ↑visual futurist. There is a thread at ↑williamgibsonboard collecting ↑links to images, sounds, or texts related to or evocative of William Gibson’s work. ↑RUR posted the above picture, accompanied by a snippet from an interview ↑Lance Loud (1951-2001) made with ↑Gibson because of “Blade Runner”‘s tenth anniversary [published in “Details” magazine, issue from October 1992]: About ten minutes into Blade Runner, I reeled out of the theater in complete despair over its visual brilliance and its similarity to the “look” of Neuromancer [↵Gibson 1984], my [then] largely unwritten … Continue reading
↑Steven Mizrach‘s ↑pages on cyberanthropology [Caution: MIDI-sound! ;-] are very prominently visible on the Web, as e.g. ↑Budka & ↑Kremser (↵2004: 222, endnote #1) rightfully have noted. Hence his views on the topic can not easily be neglected. Unfortunately I was not able to find any “regular” publications by Mizrach dealing with cyberanthropology or the likes, so I have to quote from his webpage ↑cyberanthropology. There he sums his vision of cyberanthropology up in six key phrases. Every phrase is annotated and explained—to read all ↑go there. Here are the six phrases: CyberAnthropology is the study of humans in virtual … Continue reading
One of the goals of my project is to generate anthropologically feasible outlines of concepts like cyberculture. Therefore it is necessary to take the buzz away from those buzzwords, and to gain an overview of how this words have been used and conceptualized in work already done. Quite early on in the game eBusiness consultant and visiting fellow at the ↑ … Continue reading
↑STROSS, CHARLES. 2005. ↑Accelerando. New York: Ace. Available online [multiple formats and sizes]: http://www.accelerando.org/book/ reminded of by entry at williamgibsonboard | see also charlie’s diary … Continue reading
A discussion-thread at ↑williamgibsonboard, broaching the issue of the ↑actual looks of synthetical eyes within ↑Gibson‘s ↑sprawl trilogy inspired the man himself to write a blog-entry on ↑Molly’s mirrorshades and Zeiss-Ikon eyes. The entry is particularly interesting in respect to precision of description and “the hyperspecificity of the cyberpunk style”. Then Gibson finally comes to the “Zeiss-Ikon eyes”: With the “Zeiss-Ikon eyes”, from “Burning Chrome” [↵Gibson 1987 [1982]], which some readers evidently invision as (gack) German camera lenses, there was a “really”. I assumed they were vat-grown, genetically optically perfect organs, perhaps further tweaked to maximize them as, in effect, … Continue reading
yet another attempt Sometimes it is quite interesting what paths thoughts take, and how this is influenced by not anticipated events. Some weeks ago ↑Kurt Beck payed a visit to my office and I told him about my recent ponderings, especially in respect to ↵bombenkrater fusion and ↵bombenkrater discussion. In consequence he asked me if I wouldn’t like to talk about cyberculture for an hour or so at ↑Bayreuth’s Institute for Sociocultural Anthropology. Of course I agreed and we fixed a date—14 November 2006, 19:30-21:00h. Some days later a letter arrived by snail-mail, containing the official invitation and all. Furthermore … Continue reading