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a blog … in the strict sense of the term …

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Home→Published 2006 - Page 20
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Yearly Archives: 2006

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game modding, intermediality and participatory culture

xirdalium Posted on Saturday, 4th March 2006 by zephyrin_xirdalWednesday, 3rd October 2012

Hell, am I backward! And—concerning everything connected to ICTs—Scandinavia has its nose way up front, as usual. ↑2R just hinted me via e-mail—tnx a lot, man—to a paper by Olli Sotamaa:  ↑SOTAMAA, OLLI. 2003. ↑Computer game modding, intermediality and participatory … Continue reading →

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Posted in gamemods, games, literature, non-fiction | Tagged appropriation, gaming, modding | Leave a reply

bibliography update

xirdalium Posted on Thursday, 23rd February 2006 by zephyrin_xirdalFriday, 5th October 2012

The reason for the literature spree of the recent days is my planning of the two courses ↵on computergames and online-communities I will teach during the upcoming term. In the wake of that I updated, ‘enhanced’, and reformatted my ↵online … Continue reading →

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cyberanthropology—anthropology of cyberculture

xirdalium Posted on Wednesday, 22nd February 2006 by zephyrin_xirdalWednesday, 3rd October 2012

↑BUDKA, PHILIPP AND ↑MANFRED KREMSER. 2004. “↑CyberAnthropology—Anthropology of CyberCulture” [.pdf | 715KB], in Contemporary issues in socio-cultural anthropology: Perspectives and research activities from Austria edited by S. Khittel, B. Plankensteiner and M. Six-Hohenbalken (eds.), pp. 213-226. Vienna: Loecker.  abstract: This … Continue reading →

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Posted in anthropology, cyberanthropology, literature, non-fiction | Tagged academia, methodology | Leave a reply

computer game research 101

xirdalium Posted on Wednesday, 22nd February 2006 by zephyrin_xirdalWednesday, 3rd October 2012

↑SMITH, JONAS HEIDE. 2002. ↑Computer game research 101: A brief introduction to the literature. ↑Game Research, December 2002.  abstract: A few years ago there wasn’t much to talk about. Now, however, computer game research is booming resulting in common terminology, … Continue reading →

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co-creative media

xirdalium Posted on Tuesday, 21st February 2006 by zephyrin_xirdalWednesday, 3rd October 2012

↑MORRIS, SUE. 2004. ↑Co-creative media: Online multiplayer computer game culture. ↑Scan: Journal of media arts culture ↑1(1).  abstract: As a new and emerging research area, computer games demand the development of new theoretical frameworks for research and analysis. In addition … Continue reading →

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Posted in gamemods, games, literature, non-fiction | Tagged fps, gaming, half-life, modding, quake | Leave a reply

triumph of the mod

xirdalium Posted on Tuesday, 21st February 2006 by zephyrin_xirdalWednesday, 3rd October 2012

AU, WAGNER JAMES. 2002. ↑Triumph of the mod: Player-created additions to computer games aren’t a hobby anymore—they’re the lifeblood of the industry. ↑Salon.com. 16 April 2002.

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Posted in gamemods, games, literature, non-fiction | Tagged gaming, modding | Leave a reply

gaming at a lan event

xirdalium Posted on Monday, 20th February 2006 by zephyrin_xirdalWednesday, 3rd October 2012

↑JANSZ, JEROEN AND LONNEKE MARTENS. 2005. ↑Gaming at a LAN event: the social context of playing video games. [.pdf | 235KB] ↑new media & society ↑7(↑3):333-355.  abstract: An exploratory survey was undertaken about the appeal of playing video games at … Continue reading →

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Posted in games, literature, non-fiction | Tagged origami | Leave a reply

last level

xirdalium Posted on Monday, 20th February 2006 by zephyrin_xirdalWednesday, 3rd October 2012

STAUN, HARALD. 2006. ↑Letzter Level. ↑Frankfurter Allgemeine Sonntagszeitung, 19.02.2006, Nr. 7:30. via entry at 2R

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history and development of lan groups

xirdalium Posted on Sunday, 19th February 2006 by zephyrin_xirdalWednesday, 3rd October 2012

↑SWALWELL, MELANIE. 2004. ↑The history and development of lan groups: An australasian case study. [.pdf | 160KB] ↑Proceedings of the ↑Other Players Conference, Center for Computer Games Research, IT University of Copenhagen, Denmark. 6-8 December 2004.  abstract: Few research projects … Continue reading →

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from pong to planet quake

xirdalium Posted on Sunday, 19th February 2006 by zephyrin_xirdalWednesday, 3rd October 2012

gamemodding as post-industrial unwaged work ↑POSTIGO, HECTOR R. 2003. ↑From Pong to Planet Quake: Post-industrial transitions from leisure to work [.pdf | 88KB]. ↑Information, Communication & Society ↑6(4):593–607.  abstract: In the closing weeks of 2002, video games were featured in … Continue reading →

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Posted in games, literature, non-fiction | Tagged economics, gaming, history, modding, quake, technology | Leave a reply

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


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