a present
Today a friend stopped by and gave me a late Christmas-present—a real surprise, see above. It is now hanging at a prominent place in my office. Thanks a lot ↑KerLeone! *wipes tear away*
Continue reading →Today a friend stopped by and gave me a late Christmas-present—a real surprise, see above. It is now hanging at a prominent place in my office. Thanks a lot ↑KerLeone! *wipes tear away*
Continue reading →↑2R‘s comment on the entry ↑!!!!11oneone at the ↑Encyclopedia of Stupid: “Now that’s what cyberanthropology is about. “!!!!11oneone” is new language, new humor, new sense, new social code.” Here’s a snippet from said entry: […] Somewhere, somebody accidentally let go … Continue reading →
I already mused about ↵Wikipedia as emic knowledge—now I have to contribute a tidbit myself: In ↑Pure Pwnage‘s ↑Episode 8 “Lanageddon” I just discovered an ↑easter egg which is not yet listed in the ↑easter-egg section of ↑Wikipedia’s entry Pure … Continue reading →
After ↑Max Payne Hero there now is another Max-Payne fan film in the making, called ↑Payne & Redemption. Fergle Gibson, writer and director of the upcoming movie said to ↑Deep Six: Payne & Redemption is Part III of a … Continue reading →
↑GURSTELLE, WILLIAM. 2006. ↑Adventures from the technology underground: Catapults, pulsejets, rail guns, flamethrowers, Tesla coils, air cannons, and the garage warriors who love them . New York: ↑Clarkson Potter. The technology underground is a thriving, humming, and often literally … Continue reading →
↑ERIKSEN, THOMAS HYLLAND. 2006. ↑Engaging anthropology: The case for a public presence. Oxford: ↑Berg. Anthropology ought to have changed the world. What went wrong? Engaging Anthropology takes an unflinching look at why the discipline has not gained the popularity and … Continue reading →
↑Jesper Juul, ↑the ludologist, has published his book ↑half-real—here’s the ↑about: A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world but we slay … Continue reading →
The New York Times’ David Barboza has written an article on chinese gold farms, called ↑Boring Game? Hire a player which is available online via the International Herald Tribune: FUZHOU, China One of China’s newest factories operates here in the … Continue reading →
After having given an impression of a decidedly ↑etic perspective on professional gaming (↵world’s greatests), here are instances of the ↑emic perspective of pro-gamers onto themselves and their culture. The ↑pure pwnage ↑series of auto-ethnographical/biographical movies allows unique insights into … Continue reading →