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a guide to in- and offworld online resources, or: avatar customization 101 A main factor contributing to the attractiveness of “↑Second Life“ (SL) is the possibility to modify and create content—up to the never-seen-before. I have to confess that during my first weeks inworld I tremendously misunderestimated [neologism by George Walker ;-] the capacities of the built-in editors and the general potential—the interpretative flexibility SL-gamespace grants is huge. The environment allows creativity and innovation to bloom. Of course there are limitations, as SL is not to be confused with e.g. standalone professional 3D-visualization software like ↑3ds Max or ↑Maya. The … Continue reading