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Spillovers from the computer game industry include technological spillovers from games into other industries, impacts on education and impacts on learning and social interaction. It provides an ongoing example of the development of new business and payment models which may have applications in other content sectors […] Technology originally developed for games is increasingly used in other applications. Games developments in computer images, graphics resolution, high-speed interactivity, and touch feedback are used in other applications. Many of these technologies had theirs origins in defence (e.g. flight simulators, pilot helmets, etc.) and medical imaging where virtual modelling developed for … Continue reading