postapocalyptic interviews
At level-design.org there is an interesting ↑interview with Hélder Pinto aka [HP], my old friend from the Max-Payne modding-scene who became a level artist at Crytek. The above is an example of his art, the devastated Madison Square as it appears in Crysis 2. If it wouldn’t be such an old cliché, I’d say you truly are a master of desaster, my man. Speaking of which, eurogamer.org carries a recent ↑interview with John Carmack, the master of Doom. Engine John not only talks about id’s upcoming title Rage, but also on technology at large, e.g. about the end of Moore’s law, the apocalypse of game consoles, and such—more than worthwhile. And, yes, both games are decidedly cyberpunkish. Here’s the Dead City from Rage: