Not only gamer- or modding-communities are very conscious of the history of technology, but it seems to me that ‘online culture’ in general is—Éric Lévénez maintains a ↑Unix History website, featuring “a simplified diagram of unix history. There are numerous …Continue reading →
↑Forarea, a bavaria-based, interdisciplinary community of about 200 scientists, concerned with the understanding of ‘other cultures’, has launched a computer game called ↑Xenophilia [=”the liking of the other”]. The game’s aim is to mediate an understanding of people who were …Continue reading →
Late at night HairlessWookie released LS4 at MPHQ. A great relieve, believe me. The last weeks were spent day and night at the comp, completing and then rendering my map.
Since “Writing Culture” (Clifford & Marcus 1986) there is a lot of discussion about writing ethnographies in literary style(s). In my view the discussions inside visual anthropology deals with quite the same set of problems and issues transponed to the …Continue reading →
Alex Golub just recently wrote: “A week or so ago I asked the question “what are the most popular ethnographies today that give you a sense of where the field is going, or at least what is popular right now?” …Continue reading →
Susan D. Blum of the University of Notre Dame has taught a class in anthropology on Instant Messaging: “Teaching an upper-division undergraduate class on linguistic anthropology, “Doing Things with Words,” at the University of Notre Dame, nothing got my students …Continue reading →
understanding human behavior in cyberspace A new book has been published, which promises to compare the online and the offline worlds, to examine how social behaviour differs in cyberspace, to bring together research never before brought together, and to provide …Continue reading →
cultural difference on intercultural persistent state worlds Alan Meades, a Masters-degree (Electronic Arts) student at Middlesex University (UK) does post-graduate research in cyberanthropology: “This study aims to verify if players originating from geographically and culturally different backgrounds exhibit different game …Continue reading →
Last Saturday, 16 April 2005, the 4th German Casemod Masters (↑DCMM) took place at Dortmund. There were two categories: casemod, meaning the modification of an of-the-peg case, and casecon, meaning the from-the-bottom-up construction of an entirely new and original case. …Continue reading →