two bits
KELTY, CHRISTOPHER M. 2008. ↑Two bits: The cultural significance of free software. Durham: Duke University Press. Mandatory.
Continue reading →KELTY, CHRISTOPHER M. 2008. ↑Two bits: The cultural significance of free software. Durham: Duke University Press. Mandatory.
Continue reading →A crouchsliding tutorial with keypresses visible, slow motion, freeze frames, and explanation in voiceover. The tutorial aims at conveying an understanding of the basic principles, and suggests ways to start. Step-by-step instructions are given, and quite some opportunities of where … Continue reading →
The ↵motion pictures section in the ↵cyberpunk menu has been substantially updated. I skimmed through all kinds of listings, online and print, of early science fiction movies and added the appropriate ones to my list—now it begins with the year … Continue reading →
zeph’s pop culture quiz #14 Who shot whom in the scene depicted above? If you recognize the movie from which the screenshot was taken, and if you have watched that movie carefully, you’ll have no problems in answering the question … Continue reading →
Detail from a publicity poster for the cyberpunkish movie ‘Coma’ (Crichton 1978), based on the novel of the same name by Robin Cook (1977)
Continue reading →EISNER, WILL. 1985. Comics and sequential art. Tamarac, Cincinnati: Poorhouse, North Light. EISNER, WILL. 1996. Graphic storytelling. Tamarac, Cincinnati: Poorhouse, North Light. MCCLOUD, SCOTT. 1993. Understanding comics: The invisible art. New York: Kitchen Sink, HarperCollins.
Continue reading →Osama Bin Laden’s compound in Abbottabad as depicted in the computer game Kuma\War
Continue reading →The day before yesterday I got Half Life 2 (HL2) and installed it in the afternoon. Although Steam is kind of embarassing it worked fine. Then, still being in the office, I started to play it. And I have to … Continue reading →
↑Mike’s Amazing World of Comics features an amazing tool for historians of popular culture: ↑The Newsstand. It allows you to choose any month, beginning in 1934, and then the system will give you the covers of all comic books which … Continue reading →
by Timo Baur It is still difficult to delineate the medium Internet as an object of investigation for cyberanthropology. The same is true for precisely positioning the cultural spaces which are perceptible via the Internet within a broader anthropological perspective. … Continue reading →