karate
To be honest, I can’t retrace where this pic came from—presumably it circulated within the community, and I filed it away in August 2005. This morning when I again saw the T1000’s split head below, I remembered it.
Continue reading →To be honest, I can’t retrace where this pic came from—presumably it circulated within the community, and I filed it away in August 2005. This morning when I again saw the T1000’s split head below, I remembered it.
Continue reading →↑Tahta al-Hisar—Under Siege is a “real life 3D game shooter” developed and produced by ↑Afkar Media in Damascus, Syria. The game strives to mediate a middle-eastern view of the middle-eastern conflict to middle-eastern youngsters—and yes, (for technical testing ONLY … Continue reading →
The slight apparition of a smile is irritating. Deckard whips out his lightsaber from its holster concealed beyond the left shoulder. In the very fraction of a moment when the thumb strives for the blade’s ignition switch, when the … Continue reading →
Simon from ↑CyberpunkCafe posted a ↑news item in the meatspace about this. ↑Now Playing Magazine is reporting that ↑William Gibson’s novel, Idoru [↵Gibson 1996], is going to be coming to anime. ↑Alex Steyermark, a relative unknown has been given … Continue reading →
Actually I won’t talk—I already did so on 02 May 2006, high noon, right on Munich’s Marienplatz. Our students invited me to do so, thank you for the faith in me. But allow me to start at the beginning … Continue reading →
That’s just wonderful: The BBC wanted to interview IT journalist ↑Guy Kewney live on air for BBC News 24. When the scheduled interview was close, a producer went to the reception of Television Centre and called out: “Guy Kewney!” … Continue reading →
The workshop ↑Understanding media practices at the ↑9th EASA Biennial Conference is complete and all abstracts of the papers to be presented are online—very worthwhile for everyone interested in media anthropology or even cyberanthropology. Here is the workshop’s long abstract: … Continue reading →
“There were no superheroes during the renaissance period. Why? Apparently there were no supervillains so they were not needed. That would explain the lack of superheroes in fine art. It’s time to fix that.”—see the results at Worth1000’s ↑Superhero … Continue reading →
Yet another instance of the appropriation of computergames by fine art: Jeremiah Palecek produces oil paintings based upon screencaps from games. via entry at boingboing
Continue reading →The ↑Association of Social Anthropologists of the UK and Commonwealth has brought the ↑ASA Ethics blog online. via entry at savage minds
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