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more touchy

xirdalium Posted on Tuesday, 23rd January 2007 by zephyrin_xirdalMonday, 1st October 2012

Perceptive Pixel
 

↑Watch the video, or ↑watch the magician himself ↑at TED, or the ↑first video, read everything about it at ↑Jeff Han‘s own website, at ↑multi touch screen, or in Adam L. Penenberg’s excellent article “↑Can’t Touch This“ at ↑FastCompany, and leave me alone, because with all those spooky interfaces making the techno-phantasies from “Minority Report” (2002) come alive, I feel so backward with my mouse & keyboard :-( … but then again, being ↵lo tek is a lifestyle.
 

P.S.: Just an observation: like with the ↵demonstration of the iPhone‘s browser capabilities, here again Wikipedia was used and clearly shown—is that a statement? I guess it is.
 

via entry at infocult
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thousand

xirdalium Posted on Tuesday, 23rd January 2007 by zephyrin_xirdalThursday, 12th July 2012

The 1k Project II
 

Ca c’est magnifique. In respect to stunts’n’such this, just like ↵mine and ↵more, definitely beats the silverscreen. Remember, once there was a time when the quality of action flicks was measured by the sheer number of cars partaking in chases. Some directors went for lengths and had several dozen cars wrecked on the set. Several dozen, that’s all very well … but now be honest and confess your innermost desires. Isn’t it true that you would be delighted to watch a thousand sports cars racing through a beautiful mediterranean setting, French Riviera style? Behold, speaking of “a thousand” in no way was meant metaphorically. And wouldn’t it satisfy you, make you hang on the edge of your seat, to see them—after just having passed a tunnell—inescapably approach a giant jumping ramp? If that’s what you long for, then forget Hollywood, embrace machinima and prepare for French gamer/artist ↑Blackshark‘s “↑The 1k Project II“ [03:06min | .avi | 25.2MB | also ↑at jeuxvideo, ↑at gametrailers, and ↑at YouTube]. Within a beautiful southern France map by BlackShark and Amraphendt, exactly one thousand cars skinned by Tom Fuel and Nadeo, take part in a hilarious breakneck chase to reach the ocean shore. This was made possible by recording one thousand replays in “↑TrackMania Sunrise“, then playing them back and merging them. The whole spectacle draws its inspiration from the original “↑The 1K Project—Jump of the Clones“ [05:32min | ↑also at YouTube] by ↑JC, yet another Frenchman, who seems to have invented the concept. Magnifique, n’est-ce pas?
 

The 1k Project II
 

via entry at kotaku, initially via sachs report … and then there of course is “The 3k Project: The Volcano’s eruption“—also at YouTube
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further trails of sources

xirdalium Posted on Monday, 22nd January 2007 by zephyrin_xirdalFriday, 6th July 2012

A follow-up to ↵trail of sources, dealing with Henry Lowood’s ↑Wikipedia, sources, machinima:
 

“But these questions do raise issues about research on “consumer-created content.” It seems we are dependent on consumer-created sources, as well.” In principle I wholeheartedly agree, but would like to try to grasp the issues at hand conceptually different.
 

First of all, when talking about gaming culture I shy away from the term “consumer”, as in my view it somewhat implies passive consumption, usage of artefacts as intended by the latters’ creators. With machinima and the practices of game modding this definitely is not the case. Seen from my vantage point we rather deal with active appropriation, with creativity running rampant and generating surprising and unexpected outcomes. Said practices usually are collectively shared and lived by the members of online communities. And here is where we are starting to hit the issues Henry has raised.
 

The mediating technologies based on the Internet-infrastructure give rise to synchronous and diachronous conceptual spaces, conceptual spaces for/of interaction and repositories of historical happenings, because within this conceptual spaces live interaction takes place, which immediately gets archived. For example an active forum both is a place of current interaction and a place of documentation of past interaction. The archived information indeed constitutes primary sources created by the people involved. In the case of gaming communities oftentimes another layer is put on top of all this, because members of the communities are reflecting on communal action, practices, and achievements, and themselves write summaries and commentaries of those, sometimes incorporating a decisive historical component. Are those texts “primary secondary sources”?
 

“But what to do when these trails [originating at Wikipedia] lead only to forums and fansites?” This question can not be answered wholesale, I guess. If this happens, e.g. you “end up” in a fan forum, then you have to scrutinize it. Meaning that you have to fathom the plausibility and reliability of its contents. That may be accomplished by cross-checking the information within the forum and in the light of other sources, or by contacting the people involved and interviewing them, or even getting into the community in question and doing fieldwork there. Here again we are gradually slipping from the craft of the historian into the craft of the anthropologist.

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gutterflower

xirdalium Posted on Thursday, 18th January 2007 by zephyrin_xirdalMonday, 1st October 2012

Gutterflower
 

Yesterday, in meatspace, ↑KerLeone told me about it, now it is official—he has launched a new community weblog called ↑Gutterflower [in German]. Much talk about transgressive gaming, alternate reality games, etc. is flying through academia, and I guess the new weblog constitutes some kind of game which may well fall into these categories. Roughly put the idea goes like this: Take an everyday object and attach an URI pointing to an entry of Gutterflower to it. Then ‘set the object free’, meaning: leave it on a table in a bar for instance. When someone finds the object and picks it up, she hopefully will visit the attached URI and will read the story of the marooned object. The finder, again: hopefully, adds to the log entry the story how she found the object, and then may well ‘set it free’ again. Journey and story will continue … By the way, the first argonaut is already on its way, a ↑blue ballpoint pen.

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diamond series

xirdalium Posted on Wednesday, 17th January 2007 by zephyrin_xirdalThursday, 12th July 2012

Diamond
 

Faithful readers know that I am tremendously fond of Neal Stephenson’s “Diamond Age: Or a Young Lady’s Illustrated Primer” (1995) [see ↵hard rock phylum, ↵dojo, and
↵diamond culture]
—now George Clooney makes it into a ↑six-our television mini-series for the SciFi channel—franchise culture.
 

via entry at cyberpunkreview.com
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planet of the arabs

xirdalium Posted on Tuesday, 16th January 2007 by zephyrin_xirdalThursday, 12th July 2012

Planet of the Arabs
 

This, Ladies and Gentlemen, definitely is a piece of art! “↑Planet of the Arabs“ [08:58min | .mov | 30MB | also ↑at YouTube and ↑at Google Video] by artist ↑Jacqueline Salloum is a fulminant remix of scenes from Hollywood movies and mainstream television—drawing from sources as diverse as cartoons starring ↑Bugs Bunny & ↑Daffy Duck, ↑CNN‘s ↑Larry King show, and “↑True Lies“ starring the 38th ↑Governator. Every single piece of the footage used depicts clichées of ‘Arabs’ which until today make ↑Edward Said—peace be upon him—revolve in his grave at tenthousand rounds per minute, and above.
 

Salloum’s movie is furiously edited and underlaid with music in an up-to-date fashion. It is tremendously entertaining to watch, on the one hand hilariously funny, but on the other hand at the very same time it sends deep-frozen chills down your spine. In my case I found it shockingly astounding how many of the mashed-up movies I do recognize, and therefore must have actually viewed. Salloum found the recipe to fuse fun and vitriolic irony, satire, and critique, without doing unjustice to any of those. Mind that this kind of artistical criticism technically is not possible in terms of an interpretation of copyright as favoured by the ↑Motion Picture Association of America (MPAA). And its impact would not be possible without the Internet infrastructure. Salloum was inspired by Jack Shaheen’s book “Reel bad Arabs: How Hollywood vilifies a people” (2001) wherein over 900 movies were analyzed in respect to their depicting ‘Arabs’. Only 12 examples are seen to be positive depictions, and only 52 characterized as even-handed, the rest of the lot …
 

The moving images used by Salloum obviously would be nice prey for visual anthropologists, and of course “Planet of the Arabs” itself as well. In respect to the same issue concerning computergames, see ↵digital arabs, ↵tahta al-hisar—under siege, and ↵digital intifada, arabs, and aliens.
 

SHAHEEN, JACK G. 2001. Reel bad Arabs: How Hollywood vilifies a people. New York: Olive Branch Press.
 

initially via entry at ethno::log
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touchy

xirdalium Posted on Monday, 15th January 2007 by zephyrin_xirdalMonday, 1st October 2012

iPhone
 

Definitely I won’t repeat all the hype—if you are out for that, watch Steve Job’s Macworld keynote and the animations at the ↑iPhone homepage. What indeed strikes me is the usual Apple understatement, clear-cut physical design, and of course the multi-touch interface which promises to be intuitive to the max. And more than that—judging from the animations, the interface lets all our visions and dreams derived from countless science fiction and cyberpunk phantasies come true. If it really will work like illustrated above, enabling us for instance to push a row of album covers, neatly set up vertically on a black reflecting tabletop, along, and in and out of the screen in order to choose from the playlist … And then I wonder what will be done with this piece of hardware, as once the iPhone hits the shelves the race will be up until it’s ↵appropriately doomed.

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embodiment

xirdalium Posted on Sunday, 14th January 2007 by zephyrin_xirdalWednesday, 3rd October 2012

The subpage ↑embodiment of the website ↑the green fuse is quite interesting and resourceful. Also there: ↑Adrian Harris‘ “↑Notions of embodied knowledge.” Additionally see, from the Department of Anthropology and Sociology at SOAS: ↑The transmission of knowledge.

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doomed ipod

xirdalium Posted on Saturday, 13th January 2007 by zephyrin_xirdalMonday, 1st October 2012

F00 foo from ↑Acidmods ↑said: “Heres a little side project I’ve been working on. Playing doom.wad’s on my iPod with a NES controller,” and pointed us to the according ↑video at YouTube. This earned him a ↑story at hack a day—and he, who wrote it! ↑likes it, too.

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trail of sources

xirdalium Posted on Saturday, 13th January 2007 by zephyrin_xirdalFriday, 6th July 2012

At the blog ↑How They Got Game 2 ↑Henry E. Lowood reflects about the issues I pondered in ↵defrag wikipedia. Here’s an excerpt from his ↑Wikipedia, sources, machinima, which also goes well with ↵wikipedia on cyberanthropology and ↵embeddedness of subcybercultures:
 

This blog post raises a number of interesting issues about historical research and web archaeology. The fundamental issue (at least in the paragraph cited) has to do with the Wikipedia’s unique position in covering the recent history of web technologies and new media, along with related popular culture. Even when one is nervous about citing Wikipedia, what do you do when it’s the only source in town? Alexander suggests tracing from Wikipedia to primary sources or other articles cited there, which in fact conforms to a common use of encyclopedia references. But what to do when these trails lead only to forums and fansites? My suggestion to students and in my own work has been to differentiate between primary sources (the author did it) and secondary sources (the author says that somebody else did it), and Alexander takes a similar position. But these questions do raise issues about research on “consumer-created content.” It seems we are dependent on consumer-created sources, as well.
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